Asteroid Mining

by Silari

Allows sending rockets into space to mine for asteroid bits, which can be refined into raw materials for infinite ores. Includes all 5 vanilla ores, plus Bob's Ores and Angel's support. Now with partial Krastorio 2 support. Advanced Mode (in beta) allows generating resource patches for mining using gathered materials, with rates based on the ore generation settings of the surface. Support for multiple surfaces is included, along with Space Exploration support.

Content
3 days ago
1.0 - 2.1
21.7K
Mining

b [DONE] No Compatibility with K2 in ATO Modpack

a month ago

Hello,

I wanted to let you know that your mod unfortunately does not work in the ATO modpack, which includes the Krastorio 2 mod.

It was still functional in version 1.1.

Please let me know if you need a more detailed description.

a month ago

I need to know what ATO is, and how exactly it doesn't work.

a month ago

her is the Error:
Failed to load mods:...ypes/final-fixes/rocket-launch-products-are-sendable.lua:7:attempt to call field error{a nil Value)
stack traceback:
...ypes/final-fixes/rocket-launch-products-are-sendable.lua:7: in main Chunk
[C]: in function require
Krastorio2/data-final-fixes.lua:4: in main chunk

a month ago

The actual error that's getting reported is in Krastorio - looks like it should be logging a message about items with rocket launch products not having send_to_orbit_mode set to automated, but the function its calling to do so doesn't exist so the whole thing just errors with a spectacularly useless message for finding the actual problem.

Actual minor issue is the code that lets other mods add their own asteroid miners doesn't set send_to_orbit_mode. That's been fixed in the new version.

a month ago

Thanks for the quick fix. The game is running without crashing for me now, too.

However, I wanted to point out that there are some ores in the game that aren't supported by your mod—meaning they can't be duplicated using it because there are no modules for the rocket silo. The following ores are affected:

Zinc ore, nickel ore, bismuth ore, manganese ore, indium ore, tantalite ore, cobalt ore, and chromium ore.

These are added by various mods in the modpack:

Brass Tracks Legacy, if i had a Nickel Legacy, bismuth, manganese, Indium, Cobalt, Chromium.

If it isn't too much trouble to integrate these ores into your mod as well, I would be very grateful.

All the best to you, and stay healthy.

I don't want to seem pushy, but could you let me know whether you intend to address the matter or if things are going to stay as they are?

4 days ago

I'm looking into a way for a mod setting to allow arbitrary items to have a mining module setup, but it had issues before so may not happen.

Advanced mode should work for anything with a resource already, excepting infinite and fluid items.

3 days ago

I've added a setting in the new version for Basic Mode to add arbitrary items to miner modules. You need to add the internal name of the item, each item separated by a space, to the new string setting.

Its not really feasible for me to try and add compatibility for every possible mod, so this at least allows a workaround for the end user to add most of the items they need.

Mod authors can use addmodules.lua to add their own items if they want to add support on their end.

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