Assembling Machine Zero

Adds smaller assembly variants using fewer ingredients and crafting quicker.

3 years ago
0.13 - 0.16
4 years ago
Latest Version:
0.2.2 (3 years ago)
Factorio version:
0.13 - 0.16
4454 times

Mod that adds an Assembling Machine 0 to Factorio. An Assembling Machine 0 is smaller than an Assembling Machine 1 and uses less energy but can only craft recipes with 1 ingredient.

crafting speed might be too high for factorio 15, considering lowering it and didn't have a look at cost balancing yet

All credits belong with Raid, module insertion fixed by isochronous

original Forum thread:
0.13.x Forum thread:
0.2.2 update for 16 module insertion fixed by isochronous
0.2.1 updated for 15 no changes
0.2.0 never uploaded, update for 14 no changes but in info
0.1.9 minor fix of visuals (shifted assembly Z by 0.2x)
0.1.8 fixed Z animation for sure now, was off by one pixel in the entities :e
0.1.7 fixed Z sprite error, updated sprites and animations, started using mask layers thanks to bobmods as reference
0.1.6 added a 2x2 variant that can utilize 3 ingredients called Z, will add fluid capabiltiy in a moment
0.1.5 finally fixed migrations, should work now, going to add new content from now on
0.1.4 fixed info.json added migration file that should give the recipe if automation 2 is already researched in a save *but it doesn't? I don't get it, see the command below if problems arise from having researched automation-2
0.1.3 added Assembly 0 which can use up to two ingredients, Z E and R planned as 2x2 and one more 1x1 version.
also changed steel gear in recipe to iron gear to make it compatible with less mods (and remove a hidden dependancy), sorry for that

feel invited to commit to the github

also taking suggestions for balancing recipes and crafting speed or advice on how to make a configuration file for those things