Asphalt Roads

by Arcitos

Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.

Tweaks
4 years ago
0.14 - 0.18
311

g [Known issue] Graphical bug?

5 years ago

Going from a "Yellow Double Line (45 right corner)" to a "Yellow Double Line(diagonal)" causes a gap in the graphics

5 years ago

Hi BiffBish,
I'm sorry for not beeing able to reply earlier. The bug you mention is something i cannot do much against, as the "gap" is caused by the way Factorio draws tiles.

For straight diagonal lines i use the "inner-corner" drawing tiles that are placed in a way to create the illusion of an continuous line. This only works because the tiles with diagonal lines have a higher "tile layer index" and are drawn above the normal asphalt tiles. The tiles with corners don't connect to this tiles and are drawn separately - thus creating a visible gap. The double line tiles are very wide, which makes this gap clearly visible.

I'm sorry, currently i cannot do anything against this issue.

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