Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.
Mods introducing new content into the game.
Version: 1.3.1
Date: 23. 01. 2021
Bugfixes:
- Replaced all instances of AsphaltRoads to hopefully fix namespacing issues
Version: 1.3.0
Date: 23. 01. 2021
Major Features:
- Updated for Factorio 1.1.x
Version: 1.2.0
Date: 02. 05. 2020
Changes:
- Added high-resolution icon for asphalt item
Version: 1.1.11
Date: 02. 05. 2020
Features:
- Provides recently fixed patches and added features for Factorio stable 0.17.50+
Version: 1.1.10
Date: 30. 04. 2020
Features:
- Added compatibility with Pyanodons Petroleum Handling mod
Changes:
- Code clean-up
- Improved handling of dynamic recipe changes
Bugfixes:
- Fixed wrong dependency version requirement for the Bio Industries mod
Version: 1.1.9
Date: 01. 03. 2020
Bugfixes:
- Fixed typo in dependency name for the Bio Industries mod
Version: 1.1.8
Date: 01. 03. 2020
Major Features:
- Updated for Factorio 0.18.x
Features:
- Added manual tile reconversion: On default, press [J] to reconvert colored tiles in your hand back into their basic form
- Added mod setting to toggle manual tile reconversion per map
Changes:
- Updated asphalt recipe tint
Bugfixes:
- Fixed typo in dependency name for the Wood Gasification mod
Version: 1.1.7
Date: 22. 04. 2019
Bugfixes:
- Fixed migration script error again
Version: 1.1.6
Date: 22. 04. 2019
Changes:
- Updated tile property "ageing" to new "pollution_absorption_per_second"
Bugfixes:
- Fixed migration script error if some of the tiles have been disabled in mod settings
Version: 1.1.5
Date: 24. 03. 2019
Features:
- Added mod settings for toggling which kind of markings should be loaded on game start.
- Added information about how many free tile slots are required to use each type of road line marking
Changes:
- Changed mining speed of all asphalt tiles to 0.1 (was 0.5 before)
- Cleaned up variable declaration
Bugfixes:
- Fixed load issues if both omnimatter and angel's smelting are present
Version: 1.1.4
Date: 01. 03. 2019
Major Features:
- Updated for Factorio 0.17.x
Minor Features:
- Added a setting to precisely adjust research cost
Changes:
- Changed default walking speed modificator to 150% to match that of refined concrete
Version: 1.1.3
Date: 04. 03. 2018
Minor Features:
- Added chinese locale (thank you, 71e6fd52!)
- Added recipe substitution: If "Wood Gasification" is present, tar may be used as asphalt ingridient instead of crude oil
Version: 1.1.2
Date: 10. 01. 2018
Major Features:
- Asphalt can now be placed next to water tiles
Minor Features:
- Added a setting to define the item group of asphalt tiles (default: "logistics")
- Added an optional, seperate item group for asphalt (called "road construction")
- If Dectorio is installed, you are able to select the "Dectorio" item tab as preferred item group for asphalt tiles
- Added a setting to define the item stack size of asphalt tiles
- Added conditional dependencies for BioIndustries and Dectorio
Changes:
- Changed tile layer of asphalt back to 60 and 61
- All asphalt tiles do now share common transitions, creating a much smoother outline of paved areas
- Changed changelog format to fit the style of Factorio 0.16.x
Bugfixes:
- Fixed decals being rendered on top of asphalt tiles
- Fixed rendering problems of asphalt with other tilesets (if the tilesets shared the same layer) by shifting the layer of other tilesets two steps upwards
Version: 1.1.1
Date: 20. 12. 2017
Minor Features:
- Added a setting for reduced research cost (thanks for your code snippet, bitbased!)
Changes:
- Changed the render layer of asphalt to 58 and 59 (diagonal lane marking tiles) (stone = 60; concrete = 61)
Version: 1.1.0
Date: 25. 08. 2017
Major Features:
- Updated for Factorio 0.16.x
- Added white and yellow double line tiles
Features:
- Added green hazard marking tiles
- Added white triangle tiles ("Shark teeth")
Graphics:
- Reduced line thickness of marking tiles
- Changed yellow colour to a more orange tone
- Changed brightness of white colour
- Complete overhaul of all icons to better match factorios 0.15 tile icon style (inspired by the look of the new vanilla concrete icon)
Bugfixes:
- Fixed asphalt recipe still using single digit fluid amounts
Optimisations:
- Cleaned-up prototype definition
Version: 1.0.5
Date: 12. 05. 2017
Bugfixes:
- Fixed a multiplayer issue caused by an MP-unsave event handler.
Version: 1.0.4
Date: 30. 04. 2017
Major Features:
- Updated for Factorio 0.15.x
Minor Features:
- Added crafting manchine tint for asphalt crafting
- (WIP: Added config option for layer priority)
Version: 1.0.3
Date: 15. 04. 2017
Minor Features:
- Added config file for parameter customization
- Added recipe substitution: If BioIndustries is present, crushed stone may be used as asphalt ingridient instead of stone bricks
Balancing:
- Changed default walking speed modificator to 140% to match that of concrete
Graphics:
- Darkened map colours to make roads more visible in areas of low contrast
Version: 1.0.2
Date: 10. 02. 2017
Features:
- Added corner tiles for white and yellow lane marking
Graphics:
- Increased brightness of all icons
Usability:
- All marking and hazard tiles are now set to go to quickbar
Version: 1.0.1
Date: 31. 12. 2016
Balancing:
- Reduced amount of bricks needed for asphalt by 20%
Graphics:
- Improved map colours
Bugfixes:
- Added unique localised string identifiers to avoid problems with other mods
- Added correct picture for tile overview
Version: 1.0.0
Date: 23. 12. 2016
Major Features:
- Initial release