Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.
Mods introducing new content into the game.
Version: 1.3.1 Date: 23. 01. 2021 Bugfixes: - Replaced all instances of AsphaltRoads to hopefully fix namespacing issues
Version: 1.3.0 Date: 23. 01. 2021 Major Features: - Updated for Factorio 1.1.x
Version: 1.2.0 Date: 02. 05. 2020 Changes: - Added high-resolution icon for asphalt item
Version: 1.1.11 Date: 02. 05. 2020 Features: - Provides recently fixed patches and added features for Factorio stable 0.17.50+
Version: 1.1.10 Date: 30. 04. 2020 Features: - Added compatibility with Pyanodons Petroleum Handling mod Changes: - Code clean-up - Improved handling of dynamic recipe changes Bugfixes: - Fixed wrong dependency version requirement for the Bio Industries mod
Version: 1.1.9 Date: 01. 03. 2020 Bugfixes: - Fixed typo in dependency name for the Bio Industries mod
Version: 1.1.8 Date: 01. 03. 2020 Major Features: - Updated for Factorio 0.18.x Features: - Added manual tile reconversion: On default, press [J] to reconvert colored tiles in your hand back into their basic form - Added mod setting to toggle manual tile reconversion per map Changes: - Updated asphalt recipe tint Bugfixes: - Fixed typo in dependency name for the Wood Gasification mod
Version: 1.1.7 Date: 22. 04. 2019 Bugfixes: - Fixed migration script error again
Version: 1.1.6 Date: 22. 04. 2019 Changes: - Updated tile property "ageing" to new "pollution_absorption_per_second" Bugfixes: - Fixed migration script error if some of the tiles have been disabled in mod settings
Version: 1.1.5 Date: 24. 03. 2019 Features: - Added mod settings for toggling which kind of markings should be loaded on game start. - Added information about how many free tile slots are required to use each type of road line marking Changes: - Changed mining speed of all asphalt tiles to 0.1 (was 0.5 before) - Cleaned up variable declaration Bugfixes: - Fixed load issues if both omnimatter and angel's smelting are present
Version: 1.1.4 Date: 01. 03. 2019 Major Features: - Updated for Factorio 0.17.x Minor Features: - Added a setting to precisely adjust research cost Changes: - Changed default walking speed modificator to 150% to match that of refined concrete
Version: 1.1.3 Date: 04. 03. 2018 Minor Features: - Added chinese locale (thank you, 71e6fd52!) - Added recipe substitution: If "Wood Gasification" is present, tar may be used as asphalt ingridient instead of crude oil
Version: 1.1.2 Date: 10. 01. 2018 Major Features: - Asphalt can now be placed next to water tiles Minor Features: - Added a setting to define the item group of asphalt tiles (default: "logistics") - Added an optional, seperate item group for asphalt (called "road construction") - If Dectorio is installed, you are able to select the "Dectorio" item tab as preferred item group for asphalt tiles - Added a setting to define the item stack size of asphalt tiles - Added conditional dependencies for BioIndustries and Dectorio Changes: - Changed tile layer of asphalt back to 60 and 61 - All asphalt tiles do now share common transitions, creating a much smoother outline of paved areas - Changed changelog format to fit the style of Factorio 0.16.x Bugfixes: - Fixed decals being rendered on top of asphalt tiles - Fixed rendering problems of asphalt with other tilesets (if the tilesets shared the same layer) by shifting the layer of other tilesets two steps upwards
Version: 1.1.1 Date: 20. 12. 2017 Minor Features: - Added a setting for reduced research cost (thanks for your code snippet, bitbased!) Changes: - Changed the render layer of asphalt to 58 and 59 (diagonal lane marking tiles) (stone = 60; concrete = 61)
Version: 1.1.0 Date: 25. 08. 2017 Major Features: - Updated for Factorio 0.16.x - Added white and yellow double line tiles Features: - Added green hazard marking tiles - Added white triangle tiles ("Shark teeth") Graphics: - Reduced line thickness of marking tiles - Changed yellow colour to a more orange tone - Changed brightness of white colour - Complete overhaul of all icons to better match factorios 0.15 tile icon style (inspired by the look of the new vanilla concrete icon) Bugfixes: - Fixed asphalt recipe still using single digit fluid amounts Optimisations: - Cleaned-up prototype definition
Version: 1.0.5 Date: 12. 05. 2017 Bugfixes: - Fixed a multiplayer issue caused by an MP-unsave event handler.
Version: 1.0.4 Date: 30. 04. 2017 Major Features: - Updated for Factorio 0.15.x Minor Features: - Added crafting manchine tint for asphalt crafting - (WIP: Added config option for layer priority)
Version: 1.0.3 Date: 15. 04. 2017 Minor Features: - Added config file for parameter customization - Added recipe substitution: If BioIndustries is present, crushed stone may be used as asphalt ingridient instead of stone bricks Balancing: - Changed default walking speed modificator to 140% to match that of concrete Graphics: - Darkened map colours to make roads more visible in areas of low contrast
Version: 1.0.2 Date: 10. 02. 2017 Features: - Added corner tiles for white and yellow lane marking Graphics: - Increased brightness of all icons Usability: - All marking and hazard tiles are now set to go to quickbar
Version: 1.0.1 Date: 31. 12. 2016 Balancing: - Reduced amount of bricks needed for asphalt by 20% Graphics: - Improved map colours Bugfixes: - Added unique localised string identifiers to avoid problems with other mods - Added correct picture for tile overview
Version: 1.0.0 Date: 23. 12. 2016 Major Features: - Initial release