Artillery Combinator

by Qon

A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.

Content
8 months ago
0.17 - 2.0
1.44K
Combat Circuit network

g Support for space platforms?

6 months ago

Hi,
is it possible to get the Artillery Combinator working on space platforms?
Would be nice to have a "fire wall" in front of a ship :)

I got it working on Nauvis, but in space it doesn't seem to do anything: https://ibb.co/Qj91yRh4

5 months ago

+1

4 months ago

I wasn't aware you could put artillery in space. I'll poke at it, but no promises

4 months ago

I was able to get artillery to fire in 1.3.2 using the combinator. If you're still having issues, could you describe them a bit more and/or post a save?

4 months ago

can i get the bp string of how you have it set up i have aai structures and used the bp string for automated deforestation and changed the wood signal to asteroid type also changed the tile scanner uptick time

4 months ago
(updated 4 months ago)

his is a very simple string that will just have it auto-fire in front of the ship, to demonstrate the mod does work

0eNqtlutu4jAQhd9lfjsVSYDakfqjb7ErVCFDB9ZSYqfOhF2E8u4dh5ZeaLeXqZAgMT5nzvizIQdY1T220XmC6gBuHXwH1eIAndt6W6cxbxuECmwkV9cY9xn1MSLBoMD5W/wHVT7cKEBPjhwe1ePNfun7ZoWRJ6hHl+RP1lO2Ds3KeUshgoI2dKwNPpVLfvnFTMEeqsuLGVdhDcVQL1f4x+4cC3hWh+sk6F5ec+XHSAo2riaMr0fPu7Fxi+T8NovYBEKOc9fbmuPzNB9iw6uQMjStjWPcCq7GgT4tGbfOr2FQZz0Xb9T6b9OlvOl3opTqXYjnMeYvYpwES9tTWJ4WCyqKPb5Ra/pN1PrnUdO+TTl2LlI/QnwIdtza2a+vklYn8+JD899fM8/yyeSZf/mh//X3timf078ujod0katcFSq/UQt+V1O+4m+Z9sMRfg1qctwVw1OS1q4xa2tLGy6fbbjSrR0VqZMzzjJ5IZOXMvlUJp/J5HOZ/FImP3LXMu5axl3LuGsZdy3jrmXctYy7lnE3Mu5Gxt3IuBsZdyPjbmTcjYz75+T8i+8IG5709BioYMf/paPhbF6YqTH8UZpyXg7DPbFwcCY=

The problem seems to be in AAI programmable structures. When I try to build the programmable towers in space, the input and output terminals don't build. This means the tower has no way to connect to anything which breaks the blueprint. You can work around this by placing them with /editor mode.

Past that, the tree blueprint won't work as there are too many types of asteroids for it to handle. You need to change the arithmetic contaminator to a decider that checks for each asteroid type you want to shoot and outputs targeting remote if they are > 0. Also it scans one tile per tick in a random radius; most of the time it's going to be scanning your ship.

Try a zone scanner instead:
0eNrFWG2PmzAM/i/5ulA10NKCtEn7D/uwqaoQhZRGg4SFcGt34r/PgZZre0W8XNbpPtQk8WP7wTbOvaJdWtJcMq6Q/4pYJHiB/M0rKljCw1Sv8TCjyEd/BKdWEYUcVRgxHtMj8kmFH5wslCwjZSWUU8miWgckq6BKMZ4UV/p2tcWIcsUUo43Z+uEU8DLbUQkG8AVUO6ZCrqxIZDvGQyUkwigXBegKrq0DnmXPZ0uMTsj3ZkswA0pKijTY0UP4wkADjhU00hrFrQymLzFhtGepovJ+VZ1y7cgLk6qEePENMTELEwE0WCndK0vSGPZ/wTEIBo5wIbNaBZzPQ1k776PP9UKpmSfVFv4qTecdA/ZIBohzw0DMZBMj8hdP4qPJB+urKQacFjmUTB0yqiCperKgZoCQgRS84QawHbOWjz2ThQreErwn5G86tYFDwAgubwv54IzIKYRcu4A+gZooVV4OAe7IreohUYtWLaYRi6HkBrE0H8jSGfSOouunzYcYG6zUZEyle0dD5H3H6jd627eGOBmJ/BTUloO9FFnAOBhG/j5MC9qRuEs8tCM+KGP3XMbn1/PMyp2PrVzcgtu94GQcuHWN7uBhqTHZ/UWvgaKU+zCiHwhi2WvjaCmW0ulRuAMsFOXuAzGsei3kjP8cbaDrC+B2FVJThA+qZzVzPc8m61VbRJfnqbXU4doKv5+P+qr5Acy6K8KmwT2CXM5szzUY4MRmMaXiyHxUy5hSD5brjWocpyk2yNztzFlv9NRCnP8ztZxDNz26nNF/dAwrZD6ZoPmTCTr+U4K+dxFErggCB1IqTz38XC4/g1Noatcj9rhR8/Lm7CeMmo2rVzRDEacWpAH8QIaFBfQ4weJmprsq7C9IBzoQNKMxKzPTqDuWmIY8lAk1jdkwGoVyJ7hpRg2jakYNQ9aMGsZsGBVHSHqzdJqE1FyaxKuJNAnYsJjD7Yyqg47eKJXGcTWfxkFrUgeidt6f3312VCgTqq+qlqSZUHTQhRjgf0On1+Abggl2MdnijQ0SfNq06IC4wE4tOeftRbu2wDZeYxukNax59a6WYHBoRbsWPdA+Q8Lmm0yaI84WPGGKZprz9p+dGL3ArFt/hJau7S08D34cz3GdqvoLt7AmOg==

this doesn't work, but with some tweaking it might. I'm not sure the AAI buildings actually detect asteroids; if they do it's going to be quite the challenge to get it working. Remember you have to spawn the zone scanner with /editor or check to make sure the input/output terminals actually got built.

You might be better off for now just setting up a system that automatically bombs the front of the ship, keeping it continuously clear.

4 months ago

ahh way better with the decider combinator! i had a arithmetic combinator for each asteroid. the first bp string did not work the second one did i set it all up with editor and yeah your right it does not work work aai scanner's doesn't detect asteroids

3 months ago

Note I did screw up the second blueprint; you need a zone scanner and a tile scanner. Still couldn't get it to detect asteroids though.

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