Artillery Combinator

by Qon

A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.

Content
10 months ago
0.17 - 2.0
1.48K
Combat Circuit network

g How it work??

6 years ago

No signals can be set in your combinator
Your combinator does not send any signals.

6 years ago

Connect it to a circuit network. You can use a constant combinator or a pushbutton connected to the Artillery Combinator with a wire to input the signals. It fires every tick that it gets a Artillery Remote signal (the item you would otherwise use to manually target your artillery) so pushbuttons are better for testing. Use X, Y and (optionally) A to decide where to target it. Because no virtual signals means X=0, Y=0 and A=0 which means it will target itself :)

6 years ago

At the bottom of the description, there's links to 2 of my forum posts where I posted example blueprints that show you how it can be used. Those blueprints need "AAI Programmable Structures" mod as well to use.

6 years ago

How reset attack coordinates?

6 years ago

I don't understand the question. Can you explain more what you mean?

6 years ago
(updated 6 years ago)

i turn off "Constant combinator".....cannon shot
i deconstruct "Constant combinator"........cannon still shot
i turn off "Artilery Combinator"....cannon fu#ing still shot
i deconstruct "Artilery Combinator" cannon fu@
%ng still fu!*ng shot
how rest/delete/erase X and Y??

6 years ago
(updated 6 years ago)

From the description:

Also, this combinator will fire every tick if you tell it to (fires on AR signal and not just the rising edge) so you can fire faster. Use Pushbutton instead of constant combinators if you want to test it manually since it sends a single pulse when you activate it (and it's a must-have mod anyways).

If you used a constant combinator and had it on for a few seconds then you have already ordered your artillery to fire at least a few hundred shots on that spot. If you were careless your artillery will keep firing thousands of shots. There's nothing you can do about it.

That's why I told you to test it with pushbuttons that only send a single pulse when you push them with 'f'.

You messed up after I told you several times to be careful, don't do the same mistake again :)

6 years ago

You can do (in console)

/c for k, v in pairs(game.player.surface.find_entities_filtered{name = 'artillery-flare'}) do v.destroy() end

if you really need them to stop immediately.

6 years ago

New version, 1.0.1 released!
Features:
- New hotkey: "Shame and regret". When you need it, you'll know what it does. I pity those who do need it.

Default hotkey is "Pause" / "Pause Break"

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