Mods introducing new content into the game.
Version: 0.20.1
Date: 11/01 2025
Additions:
- If resin is added by another mod, give the option to melt seeds into resin
- Mulchers can now be connected to the circuit network to have ther contents read (just like assembling machines)
Changes:
- Mulcher now requires technology "dendrology" to be researched
Fixes:
- Fixed a results bug when not using generic seeds
Version: 0.20.0
Date: 30/10 2024
Changes:
- Updated for Factorio 2.0
- Made option to create generic tree seeds, not an unique seed for each tree type (easier for storing / melting / burning seeds)
Version: 0.19.1
Date: 06/03 2021
Changes:
- made Mulchers and Arboriums fast replacable
Fixes:
- fixed compatibility with multi icon trees (as used by Alien Biomes)
Version: 0.19.0
Date: 06/03 2021
Changes:
- Updated to work with Factorio v. 1.1
Version: 0.18.0
Date: 10/03 2020
Changes:
- Updated to work with Factorio v. 0.18
Fixes:
- fixed some graphic issues
Version: 0.17.0
Changes:
- Updated to work with Factorio v. 0.17
Version: 0.16.0
Changes:
- Updated to work with Factorio v. 0.16
Version: 0.15.3
Additions:
- Added a settings option that adjusts how effective smelting seeds is.
Changes:
- Made the different tiers of arboriums and mulchers appear in the correct order in the crafting/inventory menus.
- Made mod compatible with the "Explosive Termites" mod (fix by Kenira)
Fixes:
- Bug fixes / code optimization.
- Fixed bug where drones interacted incorrectly with certain types of trees
Version: 0.15.2
Additions:
- Added an option to make trees placeable on the grid (on by default)
- Added an option to have seeds smelt into wood like they used to rather than have them used as fuel.
Fixes:
- Fixed modules not working on the Mulcher MK-II
Version: 0.15.1
Info
This update was put together mostly by Undarl. Thanks Undarl!
Additions:
- Added settings
Changes:
- Arboriums and Mulchers now have their own sound effects while running
Fixes:
- Arboriums and Mulchers now have proper inventory icons
- Locale compatibility for alien biomes and other mods
- Fixed incomplete seed fuel data
Version: 0.15.0
Changes:
- Updated to work with Factorio v. 0.15
- Seeds can now be used as fuel (fuel value 800kJ)
- Seeds can no longer be smelted into wood
Fixes:
- Fixed a crashing bug related to trees that have no minable field in their data
- Fixed a mod compatibility issue with planted saplings
Version: 0.0.4
Additions:
- Added a MK-2 mulcher
- Added MK-2 and MK-3 arboriums
Changes:
- New technology may now be researched
- Seeds no longer smelt to resin instead of wood if bob's mods are being used
- Seeds now stack up to 500
- Can now detect all trees in the game, including modded ones
Fixes:
- Bio Industries no longer causes seeds to cease existing on the mortal plane
- No longer tries to re-define trees, just edits them
Version: 0.0.3
Changes:
- Made seeds smelt to resin instead of wood if bob's mods are being used
- Made seeds stack up to 200
Version: 0.0.2
Changes:
- Gave the mulcher custom graphics
- Made seeds smeltable into wood
Version: 0.0.1
Info:
Initial release