Mods introducing new content into the game.
Version: 0.20.1 Date: 11/01 2025 Additions: - If resin is added by another mod, give the option to melt seeds into resin - Mulchers can now be connected to the circuit network to have ther contents read (just like assembling machines) Changes: - Mulcher now requires technology "dendrology" to be researched Fixes: - Fixed a results bug when not using generic seeds
Version: 0.20.0 Date: 30/10 2024 Changes: - Updated for Factorio 2.0 - Made option to create generic tree seeds, not an unique seed for each tree type (easier for storing / melting / burning seeds)
Version: 0.19.1 Date: 06/03 2021 Changes: - made Mulchers and Arboriums fast replacable Fixes: - fixed compatibility with multi icon trees (as used by Alien Biomes)
Version: 0.19.0 Date: 06/03 2021 Changes: - Updated to work with Factorio v. 1.1
Version: 0.18.0 Date: 10/03 2020 Changes: - Updated to work with Factorio v. 0.18 Fixes: - fixed some graphic issues
Version: 0.17.0 Changes: - Updated to work with Factorio v. 0.17
Version: 0.16.0 Changes: - Updated to work with Factorio v. 0.16
Version: 0.15.3 Additions: - Added a settings option that adjusts how effective smelting seeds is. Changes: - Made the different tiers of arboriums and mulchers appear in the correct order in the crafting/inventory menus. - Made mod compatible with the "Explosive Termites" mod (fix by Kenira) Fixes: - Bug fixes / code optimization. - Fixed bug where drones interacted incorrectly with certain types of trees
Version: 0.15.2 Additions: - Added an option to make trees placeable on the grid (on by default) - Added an option to have seeds smelt into wood like they used to rather than have them used as fuel. Fixes: - Fixed modules not working on the Mulcher MK-II
Version: 0.15.1 Info This update was put together mostly by Undarl. Thanks Undarl! Additions: - Added settings Changes: - Arboriums and Mulchers now have their own sound effects while running Fixes: - Arboriums and Mulchers now have proper inventory icons - Locale compatibility for alien biomes and other mods - Fixed incomplete seed fuel data
Version: 0.15.0 Changes: - Updated to work with Factorio v. 0.15 - Seeds can now be used as fuel (fuel value 800kJ) - Seeds can no longer be smelted into wood Fixes: - Fixed a crashing bug related to trees that have no minable field in their data - Fixed a mod compatibility issue with planted saplings
Version: 0.0.4 Additions: - Added a MK-2 mulcher - Added MK-2 and MK-3 arboriums Changes: - New technology may now be researched - Seeds no longer smelt to resin instead of wood if bob's mods are being used - Seeds now stack up to 500 - Can now detect all trees in the game, including modded ones Fixes: - Bio Industries no longer causes seeds to cease existing on the mortal plane - No longer tries to re-define trees, just edits them
Version: 0.0.3 Changes: - Made seeds smelt to resin instead of wood if bob's mods are being used - Made seeds stack up to 200
Version: 0.0.2 Changes: - Gave the mulcher custom graphics - Made seeds smeltable into wood
Version: 0.0.1 Info: Initial release