Any% TAS


Launches a rocket in record time.

Content
4 years ago
0.18
46
Cheats
Owner:
fersman4
Source:
https://github.com/gotyoke/Factorio-A...
Homepage:
https://github.com/gotyoke/Factorio-A...
License:
MIT
Created:
4 years ago
Latest Version:
0.2.2 (4 years ago)
Factorio version:
0.18
Downloaded by:
46 users

Factorio TAS Mod

This project is a Tool-Assisted Speedrun (TAS) mod for the Factorio PC game by Wube Software LTD. The included scripts perform a complete Any% speedrun (single player launches a rocket using a generated map and vanilla game rules, without other mods). Version 0.2.2 does this for Factorio version 0.18 in 1h 21m 20s for a specific map seed. Version 0.0.1 requires Factorio version 0.16.

I uploaded a youtube video of this speedrun here: https://youtu.be/qYIplmAQcWU

Running this mod

You must be running Factorio version 0.18.17. This is a hard requirement, brought about by API changes and bug fixes. You can downgrade to version 0.18.17 through Steam (see the BETAS tab in Factorio - Properties).

Next, enable this mod.

Last, start a new Freeplay game using the following map string:

>>>eNp1VM9r1EAUnnG7Nq0gRfagoHUPBUVIiFsFWcrOKIqUon+D2eysBLKZdZKAVdA99NjixYte3KsKvXnwtiBIBYWiJ28VLx5UKopehHXeTGY3jdsH7+Wb9+N7701CEDqCDiItVCqxpnzuhQgNqNFZn3e7TNhcsLx7xhdpi9k82JvMItZZtZteLJN7RBP3iBUIHhUZynHCI0gbexLBWAyjPH92pgGFh1LhRUHagVrtQ0g98al+i/TW5hHo8D6qDoegEu3IFFCEe2oELH2ZTB31eZQIHtoxS5Iguln30tv1ZuDFM7bruOddKacnpbQFu5WyyF+td9IwCbphwIS16LhKThQrOjyIk1QwxWy5juJ17X3TJrK7Tk3Vlf0waLcRql6UeknthfHdyubVT3ceEqz3cmgGdjPPoGk8ywZcp/uGFgw4l+NZVPIzB3TTRLbIsiw6Bjq4BkGMN7696P95vd3Af5/+eH+teYPgs1cq33drmw0ZnIYVDozM40cgL80qyHDukCz0keB3b0G+ElyGigoYekGawUoJ4bnDEvXXpakeR2a0hqGpUNxW8tts8tmAD6S4h7yIJSCfB7MFRjUcTYY1pA8opidN9Ng4RdbXUH6G1njDN6btq1z/wiD/v4j8HgXPAp3wGmahYWtkvpRG08j73J42J/qE4hIAyPolffqU/QQUlX7OURPQnwW6t3F55R8eq+Hl<<<

When you are done, you will want to disable this mod, otherwise it will try to operate in all of your other maps.

This run would be better as a scenario. Unfortunately, due to the sensitive nature of the run, when I tried converting it to a scenario afterward, the run broke. A lesson for next time.

Inspiration

Thanks go to Bilka/YourNameHere for the initial design for the TAS mod. The steelaxe% TAS run by Xpert85 got me thinking this could be done for a full rocket launch, if I were persistent enough. AntiElitz got me interested in Factorio speedrunning in the first place. He and Rain9441, Nefrums, and happy_dude have all been active in the Any% speedrun category, all competing for the coveted 1st place on speedrun.com/factorio. You might recognize some components of their base layouts in this speedrun.

My previous version of the Factorio TAS mod performed a launch in 2h 5m 31s in Factorio version 0.16. Version 0.17 and 0.18 brought significant technology and recipe changes that allow for faster speedruns. That, combined with some enhancements to the TAS itself and a good map seed, allow for a much faster TAS speedrun.

As far as I am aware, nobody else has attempted to make a TAS speedrun that meets the Any% category. That makes this a World Record and World First (well second, since I did one in 0.16 too).

Visit the mod's GitHub page to learn more, including a FAQ: https://github.com/gotyoke/Factorio-AnyPct-TAS