A big overhaul mod that adds new types of technologies, recipes, items, entities. Configurable in Config.lua to disable/enable any part of the mod. Dynamicly replaces disabled prototypes with enabled ones.
that is from the discussion thread from rso link here: https://mods.factorio.com/mods/orzelek/rso-mod/discussion/6408
I'm sorry but since this is a big full overhaul mod you'd need to ask his author to provide me or help with defining all the new ores. There are quite a few of those there.
please help my im reasearch all
science package 1 and 2 and not visible sodium hydroxide.this material very using future build not this material not build aluminium plate and next level furnance and another building and not build science package 3 please help my