I got it to load with this in data-updates.lua. (replacing everything)
--iron--
local recipe = data.raw.recipe["iron-plate"]
if recipe then
recipe.enabled = true
recipe.hidden = false
if recipe.normal then
recipe.normal.enabled = true
recipe.normal.hidden = false
end
if recipe.expensive then
recipe.expensive.enabled = true
recipe.expensive.hidden = false
end
end
--copper--
recipe = data.raw.recipe["copper-plate"]
if recipe then
recipe.enabled = true
recipe.hidden = false
if recipe.normal then
recipe.normal.enabled = true
recipe.normal.hidden = false
end
if recipe.expensive then
recipe.expensive.enabled = true
recipe.expensive.hidden = false
end
end
if mods["bobplates"] then
--tin--
recipe = data.raw.recipe["tin-plate"]
if recipe then
recipe.enabled = true
recipe.hidden = false
if recipe.normal then
recipe.normal.enabled = true
recipe.normal.hidden = false
end
if recipe.expensive then
recipe.expensive.enabled = true
recipe.expensive.hidden = false
end
end
--lead--
recipe = data.raw.recipe["lead-plate"]
if recipe then
recipe.enabled = true
recipe.hidden = false
if recipe.normal then
recipe.normal.enabled = true
recipe.normal.hidden = false
end
if recipe.expensive then
recipe.expensive.enabled = true
recipe.expensive.hidden = false
end
end
end