Substantial changes to give a 'new game' vanilla-like experience again to those who have already launched a rocket in the base game. Meant to be played with Deathworld preset
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.0
Date: 2024-Jul-30
Balancing:
- increased base power consumption of assembler machine 2 to 250kW
Fixes:
- items not used by this mod are now removed from circuit and logistic network menus
Notes:
- this will be the "final/full" release 1.0 before the expansion happens
Version: 0.2.2
Date: 2023-Aug-31
Balancing:
- reverted modular and power armor inventory bonuses to vanilla values
Version: 0.2.1
Date: 2023-Aug-01
Changes:
- increased solar panel equipment stack size
- increased medium power pole effect range
Version: 0.2.0
Date: 2023-Mar-21
Balancing:
- substantial increase in power consumption of later buildings
- recipes for module 2 and 3 are much more expensive
- adjusted mining productivity research to +20%, to balance the 0.1.3 buff
Changes:
- burner inserter can fuel itself using a building's fuel slot
- buff radar reveal and scanning ranges
- refinery and chemplant are more expensive to make
- circuit wires (green/red) are now free
Notes:
- updating to this version is NOT recommended until you scale your power production up
- if you have not reached oil processing yet, updating to this version should be fine
Version: 0.1.3
Date: 2022-Dec-24
Balancing:
- slight buff to burner and electric miner speeds
- substantial increase to refinery and chemplant pollution
Version: 0.1.2
Date: 2022-Sep-30
Fixes:
- express transport belt recipe now yields 2 belts as intended
Version: 0.1.1
Date: 2022-Sep-05
Balancing:
- adjusted recipes of poison and adhesive grenades
Version: 0.1.0
Date: 2022-Aug-19
Notes:
- initial release