Substantial changes to give a 'new game' vanilla-like experience again to those who have already launched a rocket in the base game. Meant to be played with Deathworld preset
Small changes concerning balance, gameplay, or graphics.
Version: 0.2.2 Date: 2023-Aug-31 Balancing: - reverted modular and power armor inventory bonuses to vanilla values
Version: 0.2.1 Date: 2023-Aug-01 Changes: - increased solar panel equipment stack size - increased medium power pole effect range
Version: 0.2.0 Date: 2023-Mar-21 Balancing: - substantial increase in power consumption of later buildings - recipes for module 2 and 3 are much more expensive - adjusted mining productivity research to +20%, to balance the 0.1.3 buff Changes: - burner inserter can fuel itself using a building's fuel slot - buff radar reveal and scanning ranges - refinery and chemplant are more expensive to make - circuit wires (green/red) are now free Notes: - updating to this version is NOT recommended until you scale your power production up - if you have not reached oil processing yet, updating to this version should be fine
Version: 0.1.3 Date: 2022-Dec-24 Balancing: - slight buff to burner and electric miner speeds - substantial increase to refinery and chemplant pollution
Version: 0.1.2 Date: 2022-Sep-30 Fixes: - express transport belt recipe now yields 2 belts as intended
Version: 0.1.1 Date: 2022-Sep-05 Balancing: - adjusted recipes of poison and adhesive grenades
Version: 0.1.0 Date: 2022-Aug-19 Notes: - initial release