Alien Walls

by vedrit

Humanity has made many great advances, but still looks to nature for inspiration. Thanks to users ThaPear, ratchetfreak, Klonan, and TheBrain0110 for lots of help on the core of this mod. Great work!

3 months ago
0.16.51 - 1.1


Version: 0.9.14
Date: 2021-06-27

		-Fixed missing migrations
Version: 0.9.13
Date: 2021-06-18

		-Fixed walls from past versions not getting upgraded
Version: 0.9.12
Date: 2021-05-29

		-Fixed a nil value in a migration script.
Version: 0.9.11
Date: 2021-05-15

		-Fixed an issue where gates weren't getting checked for healing
Version: 0.9.10
Date: 2021-05-15

		-Improved healing check to increase feature reliability and performance
		-Added event filters to help alliviate future performance issues.
		-Adjusted wall validation to run less frequently and separately from healing check.
		-Adjusted wall and gate recipes to use stone walls and gates, respectively
		-Fixed issue with placing higher-tier walls (Forgot to change function name in a couple places)
		-Added missing tech prerequesite.
Version: 0.9.9
Date: 2021-05-14

		-Fixed an issue where walls/gates weren't getting upgraded after the previous bugfix.
			-This also fixed an issue with walls not healing.
		-Fixed an issue where wall circuit connections were lost when new tier is researched.
		-Did some code cleanup.
Version: 0.9.8
Date: 2021-05-14

		-Fixed an issue where sometimes, placing walls/gates wouldn't be built.
Version: 0.9.7
Date: 2021-05-07

		-Updated wall and gate graphics/icons (Re-colored vanilla images)
		-Hybrid walls will not connect/merge with vanilla walls. (I had initially set them to connect/merge, but the effect was not consistent)
Version: 0.9.6
Date: 2021-05-07

		-Updated to Factorio 1.1
		-Updated tech requirement references to reflect name changes in vanilla.
Version: 0.9.5
Date: 2020-08-18

		-Added 2 more tiers of wall/gate plus required research
		-Changed bonus biomass from a flat bonus (base + integer) to an actual scale (base + (scale * tier)). This should allow players to change the drop rate more to their liking.
		-Adjusted required research unlocks and packs to make a bit more sense. Also adjusted research costs. This should force unlocks to be later in the game. These walls were never meant to be impenetrable.
		-Fixed a mistake that caused more biomass to drop from small biters/spitters than intended.
Version: 0.9.4
Date: 2020-04-22

		-Updated to Factorio 0.18
		-Moved loot settings to mod settings for ease of customization
		!!! Due to how entities are, changes from default will require the game to restart. !!!
		-Only the medium worm was specified for loot allocation. Now, the medium, large and behemoth worms have been specified.
Version: 0.8.4
Date: 2019-06-15

		- Adjusted cost for research upgrades
		- Reduced biomass drop rate, especially for spawners, worms, and larger aliens.
		- Added compatibility for mods that refer to spawners as 'nest'
Version: 0.8.3
Date: 2019-03-19

    - Adjusted research cost and requirements. If this is too cheap, please let me know.

    - Fix not being able to use blueprints or pipette on upgraded walls and gates.

    - Removed some print commands that were used for debugging.
Version: 0.8.2
Date: 2019-03-13

    - Possible fix for Factorio not allowing mod to be updated?
Version: 0.8.1
Date: 2019-02-27

    - Removed biomass from spawning in world. Now will drop as loot from spitters/biters, spawners and worms. Should be compatible with mods that add or modify aliens.
Version: 0.8.0
Date: 2019-02-26

    - Update to Factorio 0.17
    - Removed unnecessary tech migration scripts, as they are handled by control.lua. Migration will only modify names.
Version: 0.7.3
Date: 2019-02-04

    - Fix for gates being turned into walls
Version: 0.7.2
Date: 2018-06-02

    - Modified migration scripts to attempt to fix migrating from older versions. Walls from previous version will now upgrade during migration (Thanks eduran!)
Version: 0.7.1
Date: 2018-05-07

    - Unified wall and gate names and references, fixing an error when placing them.
    - Neglected to integrate changes from ThaPear and TheBrain0110 previously.
Version: 0.7.0
Date: 2018-02-27

    - Higher hybridization researches will also give increased wall health, in addition to increased regen rate.
    - Fixed icons and wall-water patch
    - Fixed/added item and technology descriptions