Balance and compatibility fixes for mods I like. I publish it to play with other people, but feel free to use if you prefer similar play style: feeling powerful but not cheaty easy. See the dependencies for compatible mods; note that they all are optional, so you aren't obligated to use every nor any of them.
Vanilla changes:
- Editable robots' base speed.
- Customisable pollution absorption by water tiles. Btw, it's realistic
:)
- More long-range tank's flamethrower. Tank's gatling gun range is 20 (in K2, it's 30), manual flamethrower's range is 15, and meanwhile, tank's flamethrower's default range is just 9!!! Now it's 17 (and 22 when K2 is on). This is especially important cuz I like AAI Programmable Vehicles mod to control them remotely.
- Added missing Mining Productivity research level with Prod science pack and without Util scipack (for vanilla-like).
Mods:
- SE+K2: cheaper loader recipes (they became terribly expensive in the last update).
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SE: allow efficiency modules back for everything (was restricted for condensing & electrolysis recipes).
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Ironclad boat research is available after basic Cargo Ships research, if both mods are presented.
- Mortars now have higher range (96 instead of 80) and damage. Otherwise, they are kinda weak and useless for their expensive recipe prices, especially in Krastorio. I also think it's important cuz mortars don't have researches to increase attack range. Oh, and quicker projectiles! Otherwise enemies silly go out of their affected area which was just sad.
- Sonic trains now are not THAT terribly ridiculously fast, like 2.5 to 10 times faster (for different tiers), not 6 to 35 times.
- Better Cargo Planes now can consume Giga Fuel from Sonic Trains mod.
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Integrations of various equipment items (mostly from K2) with vehicles and spidertrons from mods.
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Big Brother: reduced research number, higher cost. They are too cheap and powerful as for me.
- DeadLock copper lamp allows all of the fuels from K2 and SE / AAI Industry.
- Phoenixes got reduced max health 500, cuz 1500 is too much for the beginning, especially considering their high damage.
And many smaller balance adjustments, compatibility fixes and UI/QoL corrections (like moving similar objects from different mods into the same subgroups).
The icon is from my indie game named Destiny Garden, just for fun 😁
Disclaimer
Let me repeat, this mod is for personal use with me and my friends, so, 3d-party suggestions aren't expected (: