Advanced Assembler

by NOiZE

A high-tier assembler with 6 module slots, 3x crafting speed, and 50% base productivity (Space Age) or 0% (base game). Specialized for crafting complex machinery, robots, and infrastructure. Fully customizable via settings.

Content
7 days ago
2.0
365
Manufacturing

g Electric Tile

8 days ago

Message to Factory007 https://mods.factorio.com/user/Factory077 about Electric Tile https://mods.factorio.com/mod/electric-tiles

Since the last update, I can no longer produce the Electric Tile in Advanced Assembler.
Is this a bug or intentional?

Answer from Factory007

It's not a bug, but more of an interacción between these two: electric tiles is loading after the assembler, which means the recipes don't exist at the exact moment the assembler creates it's own recipes.

In the older versions, because electric tiles loaded in the "data" stage, it loaded before, allowing the assembler to find the recipes, but now it creates the recipes in the "data-updates" stage, so it cannot find them.

The best solution is to reach the AdvancedAssebler developer and add an opcional dependency for electric tiles. (Just adding it in "info.json" should be enough).

With that, the assembler could load just after electric tiles.

My question to you:

Is there a way to change that?

Thank you.

7 days ago

Sure, I've updated it now upon this request.

7 days ago

Thank you :-)

New response