No worries, and thanks for reporting the crash. :)
Regarding targeting, basically all the different artillery mods you had installed place the artillery ammo within same category - artillery-shell
. The new cluster remotes tries to calculate dynamically "optimal" (well, maximum) damage radius for category by going through all ammo types, and picking the one with largest damage radius (this is somewhat imprecise, since it takes into account even area visual effects like smoke etc). And with realistic nukes, that's quite a large radius (400 or so). So basically it places one target, and figures out it covers everything in an area.
I'll mark off the bug as fixed and close off the topic, just to keep things tidy - if you run into any more issues, feel free to let me know :)