For some reason I have been expecting something like this to pop-up sooner or later... :)
Happy to be at service! :D
(I can also help with implementation, if you need extra pair of hands or want to test different ideas)
Generally speaking, it would be possible, but I would like to give it a bit more thought than just hard-coding another cluster remote.
Most likely I would like the mod to dynamically generate remotes during game startup
Remotes, I'd like to personally see:
Artillery targeting remote
: default remote
- -> Single shot ground and biters
Artillery cluster remote
: added by AdvancedArtilleryRemotesContinued
, (cluster upgrade to default)
- -> Cluster target nests and worms
- -> Single shot ground and biters
Atomic artillery targeting remote
: added by AtomicArtilleryRemote
(or by similar mod)
- -> Single shot ground and biters
Atomic artillery cluster remote
: added by AdvancedArtilleryRemotesContinued
, (cluster upgrade to nuke remote)
- -> Cluster target nests and worms
- -> Single shot ground and biters
easily switch between different remotes (for example using Shift + Mouse Wheel when holding the cluster remote).
I'd also want to have distinct items in my hotbar for normal and atomic artilleries, instead of single remote with different modes:
- press correct hotkey and click (or click red remote for normal, and green remote for nukes. OR click ?? if you're red/green colorblind and get a surprise)
- switching item icon and checking correct mode requires more effort than just carrying 1 extra item
No promises made currently, but I'll look into what I can do, though it make take a bit of time :)
I'll believe that you'll implement this and get it done in no time ;)
There's currently at least
Scravers Atomic Artillery and Atomic Artillery Remote with custom artilleries and remotes. I don't think that there should be a single universal cluster remote for all other remote types, but it should be possible to dynamically generate custom cluster remote for every other artillery remote type.
Currently the main issue with nuclear artillery clustering and autotargeting:
- Artillery autotarget uses only the initial explosion of the artillery shell prototype, and ignores worms and nests that would be killed by shockwave explosions (= total radius of the explosion), which causes a lot of overkill and wasting shells.