Actual Craft Time


Display actual craft times for assemblers, furnaces and rocket silo

Utilities
4 years ago
0.16 - 1.1
17.3K

b Recipe result probability is ignored

4 years ago
(updated 4 years ago)

edit: For Kovarex, I tested this with ACT 0.4.9, in vanilla Factorio 0.18.18. For the Angel's recipes, I added the currently most recent version of Angel's mods.

Both types of recipe results can have a probability field, which is a number between 0.0 and 1.0.

It appears that while ACT is now correctly handling amount_min and amount_max (thanks!), it is not factoring in the probability field. Here's an album showing the issue with vanilla Uranium Processing, and also some interesting recipes from Angel's mods: https://imgur.com/a/F3bsBLc

From some in-game testing, it does appear that probability combines as expected with amount_min and amount_max, e.g. with probability=0.5, amount_min=0, amount_max=3, each machine craft will yield an average of 0.5 * (0 + 3)/2 of that product.

4 years ago

I noticed this too tonight with Deep Mine (https://mods.factorio.com/mod/DeepMine). The basic recipe is 50% change of iron, 50% copper, 50% stone, and 50% coal. The advanced recipes are 80% of a specific resource and 10% of the others. ACT shows items/sec to be the same value for all items regardless of the probability.

4 years ago

ok I can add that in

4 years ago

Thanks! :D

4 years ago

Thanks, this works great for me now!

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