The Ruins Mod 2.0


This mod is based on 1.1.6 (abondoned mod?) and contains many fixes for Factorio 2.0. The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses.

Content
7 days ago
2.0
1.98K
Environment

My LUA knowledge is limited so please bear with me that I may not add new features.

[WORKAROUND] Mod makes water on Fulgora

posted by mooklepticon 15 days ago
Bugs
7
last message by roland77 7 days ago

[FIXED] Boxes not filling with items

posted by Silly_Warlock 2 months ago
Bugs
4
last message by roland77 13 days ago

Enemy not recognized.

posted by Dran_____ a month ago
Bugs
7
last message by roland77 29 days ago

[FIXED] Ingame changelog parcher broken

posted by Sgamez 2 months ago
Bugs
1
last message by roland77 2 months ago

[FIXED] Year in the changelog

posted by Shadow_Man 2 months ago
Bugs
1
last message by roland77 2 months ago

[FIXED] Used up uranium fuel cell was renamed

posted by Silly_Warlock 2 months ago
Bugs
1
last message by roland77 2 months ago

[FIXED] spawning.lua:38: attempt to index global 'data' (a nil value)

posted by arighteousgod 2 months ago
Bugs
2
last message by Silly_Warlock 2 months ago

[FIXED] expression_parsing.lua:49: bad argument #2 of 3 to 'index' (string expected, got nil)

posted by Sgamez 2 months ago
Bugs
15
last message by roland77 2 months ago

[FIXED] LuaPrototypes doesn't contain key splitter.

posted by Samael25 2 months ago
Bugs
3
last message by roland77 2 months ago

[dublicate] Game crashed

posted by KaneWuffs 2 months ago
Bugs
1
last message by roland77 2 months ago

[fixed] crash

posted by Fr_Dae 2 months ago
Bugs
7
last message by Sgamez 2 months ago

[fixed] Either issue here or version 2.0.34

posted by Sgamez 2 months ago
Bugs
6
last message by roland77 2 months ago