AbandonedRuins-Krastorio2 (forked)


Adds a Krastorio2 ruin set to 'The Ruins Mod'. Ported to V2 of factorio

Content
30 days ago
2.0
193
Environment

g change dependency

a month ago
(updated a month ago)

btw the one you chose as dependency for the ruins mod is deprecated and is in the process to be merged to the other one abandoned ruins - updated (core) by keysivi

a month ago

And also, my dear, change the dependency for Krastorio to optional, and add its version please - Krastorio2-spaced-out, at the moment the latest version is 1.14.11.
And thanks for the update! :)

a month ago
(updated a month ago)

@ FRESKYthefresh If you mean Abandoned Ruins - Base Set - can't see any deprecation on its mod page. And it's intended as my mod extends the ruins from base, which has Abandoned Ruins - Updated (core) as a transient dependency, so I think everything is fine.

If you mean another mod - please publish a link to it.

a month ago

And also, my dear, change the dependency for Krastorio to optional, and add its version please - Krastorio2-spaced-out, at the moment the latest version is 1.14.11.
And thanks for the update! :)

Hhhm - your proposal to change the dependency from Krastorio 2 to Krastorio 2 Spaced Out would make it impossible to use Krastorio2 itself - without space age DLC - as the later later conflicts with the former. But I'll try to add both as optional to make both ways - hopefully 😉 - working.

a month ago

Yes, maybe I expressed myself incorrectly, I asked to add both options, but as optional dependencies, for example, if the user has one or another version of Krastorio 2 installed.

a month ago

V 1.0.1 is out with Krastorio 2 and Krastorio 2 Spaced Out as optional dependencies - have fun

a month ago

as per a thread on abandoned ruins fork g The Other Ruins Mod
MerryMalfunctioning
a month ago

Can mods made for the other ruins mod (AbandonedRuins20) work with this one?
Keysivi
a month ago

Hello! If we are talking about https://mods.factorio.com/mod/AbandonedRuins20? Then the question is - what kind of changes were made to it.

You can experiment..
roland77 ☆
a month ago

Hello there,

I'm the author of the mod AbandonedRuins20 and I have agreed with @Keysivi to merge mine with this one so this one can benefit from all changes I made. I'm currently in the process of this merger.

a month ago
(updated a month ago)

most other ruins mod have also been updated to be only compatible with this one
https://mods.factorio.com/mod/AbandonedRuins_updated_fork/discussion

a month ago

Hello! If we are talking about https://mods.factorio.com/mod/AbandonedRuins20? Then the question is - what kind of changes were made to it.

...

I'm the author of the mod AbandonedRuins20 and I have agreed with @Keysivi to merge mine with this one so this one can benefit from all changes I made. I'm currently in the process of this merger.

and

most other ruins mod have also been updated to be only compatible with this one
https://mods.factorio.com/mod/AbandonedRuins_updated_fork/discussion

Looks for me that you're assuming that my mod depends on AbandonedRuins20 - doesn't you? If you have a look at the dependencies of it (e.g. with the in game mod management), you'll see, that this is wrong.

my mod dependencies
dependencies of AbondonedRuins-base

You can see, that there is a chain of dependencies from my mod -> AbondonedRuins-base -> AbandonedRuins_updated_fork - nowhere an occurrence of AbandonedRuins20, which is in fact deprecated.

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