AbandonedRuins-Krastorio2 (forked)


Adds a Krastorio2 ruin set to 'The Ruins Mod'. Ported to V2 of factorio

Content
2 days ago
2.0
90
Environment

g change dependency

16 days ago
(updated 16 days ago)

btw the one you chose as dependency for the ruins mod is deprecated and is in the process to be merged to the other one abandoned ruins - updated (core) by keysivi

16 days ago

And also, my dear, change the dependency for Krastorio to optional, and add its version please - Krastorio2-spaced-out, at the moment the latest version is 1.14.11.
And thanks for the update! :)

16 days ago
(updated 16 days ago)

@ FRESKYthefresh If you mean Abandoned Ruins - Base Set - can't see any deprecation on its mod page. And it's intended as my mod extends the ruins from base, which has Abandoned Ruins - Updated (core) as a transient dependency, so I think everything is fine.

If you mean another mod - please publish a link to it.

16 days ago

And also, my dear, change the dependency for Krastorio to optional, and add its version please - Krastorio2-spaced-out, at the moment the latest version is 1.14.11.
And thanks for the update! :)

Hhhm - your proposal to change the dependency from Krastorio 2 to Krastorio 2 Spaced Out would make it impossible to use Krastorio2 itself - without space age DLC - as the later later conflicts with the former. But I'll try to add both as optional to make both ways - hopefully 😉 - working.

16 days ago

Yes, maybe I expressed myself incorrectly, I asked to add both options, but as optional dependencies, for example, if the user has one or another version of Krastorio 2 installed.

15 days ago

V 1.0.1 is out with Krastorio 2 and Krastorio 2 Spaced Out as optional dependencies - have fun

15 days ago

as per a thread on abandoned ruins fork g The Other Ruins Mod
MerryMalfunctioning
a month ago

Can mods made for the other ruins mod (AbandonedRuins20) work with this one?
Keysivi
a month ago

Hello! If we are talking about https://mods.factorio.com/mod/AbandonedRuins20? Then the question is - what kind of changes were made to it.

You can experiment..
roland77 ☆
a month ago

Hello there,

I'm the author of the mod AbandonedRuins20 and I have agreed with @Keysivi to merge mine with this one so this one can benefit from all changes I made. I'm currently in the process of this merger.

15 days ago
(updated 15 days ago)

most other ruins mod have also been updated to be only compatible with this one
https://mods.factorio.com/mod/AbandonedRuins_updated_fork/discussion

15 days ago

Hello! If we are talking about https://mods.factorio.com/mod/AbandonedRuins20? Then the question is - what kind of changes were made to it.

...

I'm the author of the mod AbandonedRuins20 and I have agreed with @Keysivi to merge mine with this one so this one can benefit from all changes I made. I'm currently in the process of this merger.

and

most other ruins mod have also been updated to be only compatible with this one
https://mods.factorio.com/mod/AbandonedRuins_updated_fork/discussion

Looks for me that you're assuming that my mod depends on AbandonedRuins20 - doesn't you? If you have a look at the dependencies of it (e.g. with the in game mod management), you'll see, that this is wrong.

my mod dependencies
dependencies of AbondonedRuins-base

You can see, that there is a chain of dependencies from my mod -> AbondonedRuins-base -> AbandonedRuins_updated_fork - nowhere an occurrence of AbandonedRuins20, which is in fact deprecated.

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