Total Automization - RTS Forked

by M0narch

Add RTS units mechanics, much credit to Klonan for the original code, Illiander and heyqule for expanded codebase and assets.

1 year, 11 months ago
1.1
521

g Nice

2 years ago

It looks like you made changes to make the mod behave more stable for multiplayer games.

2 years ago

That was kind of the idea. The deployer is a really neat idea, but if forgotten about it'll just endless create units. We once had 2,000 units created and someone tried to move them all, bad time.

The only major change is switching the recipe to assemblers and by hand and omitting the deployer building. Otherwise the other change is I lowered their aggro range a bit to try and mitigate them prancing off into danger.

Hope you're enjoying it! This is essentially a test bed for me as I have ideas of things I want to do surrounding the whole RTS unit thing.

2 years ago

You can make some changes using startup settings.

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