Total Automization - RTS Forked

by M0narch

Add RTS units mechanics, much credit to Klonan for the original code, Illiander and heyqule for expanded codebase and assets.

1 year, 5 months ago
1.1
469

Changelog

Version: 0.2.12
Date: 2022-11-18
Changes:
    - Buffed the unit damage research from +20% to +50%, helping to scale against biters as they become large and behemoth.
    - Buffed unit Acid resistance, too many instances where units would get stuck in Acid and die in large quantities after a fight.
Version: 0.2.11
Date: 2022-11-18
Changes:
    - Removed some code that required Factorio Standard Library, this mod does not depend on that!
Version: 0.2.10
Date: 2022-11-14
Changes:
    - Removed some irrelevant data that prevents the mod loading with Space Exploration mod and Jetpack mod
Version: 0.2.9
Date: 2022-11-14
  Changes:
    - Improved the selection box of the Rifle Infantry
    - Reduced the scale size of the Rifle Infantry, they are less thick now
    - Redcued the minimum range of the Atrillery Tank by a bit, now it can shoot at closer targets
Version: 0.2.8
Date: 2022-11-13
  Changes:
    - Units no longer require clones in the recipe
    - Flamer Guy remove for now, caused way too much friendly fire to be useful
    - All units buffed slightly in Health, Damage and Range
    - All Units have a very slow health regen
    - All units are now built in Assemblers, Unit Deployer removed. This allows RTS units to be placed down manually, saving potenial UPS and allows controlled deployment of RTS units