AAA Agile Alien Academy


KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ; ° crazy speed : nuclear fuel alien 8TJ (4x Acceleration; 2x SpeedMax) ; nice with aircraft mod ° possibility to use biter flesh of EndGame / Natural Evolution Enemies / Schall Alien Tech with an additional mod : AAA for EndGame / AAA for Natural Evolution Enemies / AAA Compatible Alien Tech

Content
1 year, 4 months ago
0.16 - 1.1
267
Enemies

Changelog

## 0.1.6 ##
+ compatibility with 1.1
## 0.1.5 ##
+ compatibility with 0.18
## 0.1.4 ##
+ balance weapons 
## 0.1.3 ##
+ compatibility with 0.17
## 0.1.2 ##
+ alien flask : jocker fiole
## 0.1.1 ##
patch minor bug
+ five techno for speed lab
## 0.1.0 ##
+ new alien artefact
+ recipe for craft erlenmeyer
/!\ indepandence of Endgame (bite flesh of EndGame is useless for the moment)
## 0.0.9 ##
+ item nuclear fuel alien 8TJ (4.5x Acc; 2.15x SpeedMax)
+ balancing uraniumFuelCellAlien recipe
## 0.0.8 ##
+ erlenmeyer blue 
+ technologies erlenmeyer blue 
+ uranium-processing_alien
+ uraniumFuelCellAlien 8000 GJ (=8 TJ)
+ uranium-360
+ balancing erlenmeyer recipes
+ fix bug
## 0.0.7 ##
change term "fiole" by "erlenmeyer"
## 0.0.6 ##
+ five technologies for enhance the speed of robot
+ five technologies for enhance the storage of robot
## 0.0.5 ##
+ fluid weapon 
+ two fluids : frost fluid and defrost fluid
## 0.0.4 ##
+ fiole 3 + techno name fixe + try stat balancing
## 0.0.3 ##
+ minor bug
## 0.0.2 ##
+ technology
## 0.0.1 ##
+ Initial release