add bz ores to 248k


added bz ore processing to 248k mod

Tweaks
5 months ago
1.1
151
Fluids Manufacturing

b 1.3.2 still broke

5 months ago

10.253 Loading mod modpack_se_k2_bz_248k 1.0.41 (data-updates.lua)
10.309 Loading mod 248k_bz_ore_process 1.3.2 (data-updates.lua)
10.310 Script @248k_bz_ore_process/data-updates.lua:5: starting up script
10.310 Script @248k_bz_ore_process/data-updates.lua:31: titanium
10.310 Error ModManager.cpp:1625: Failed to load mod "248k_bz_ore_process": 248k_bz_ore_process/data-updates.lua:22: bad argument #1 of 3 to 'insert' (table expected, got nil)
stack traceback:
[C]: in function 'insert'
248k_bz_ore_process/data-updates.lua:22: in function 'insertToModule'
248k_bz_ore_process/data-updates.lua:168: in main chunk
10.313 Loading mod core 0.0.0 (data.lua)
10.489 Checksum for core: 3215923532
10.526 Error ModManager.cpp:1625: Error in assignID: recipe-category with name 'crafting' does not exist.

Source: default (utility-sprites).
10.606 Initial atlas bitmap size is 16384
10.606 Created atlas bitmap 2048x784 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
10.615 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
10.697 Parallel Sprite Loader initialized (threads: 23)
10.997 Sprites loaded
11.034 Generated mipmaps (5) for atlas [0] of size 2048x784
11.035 Custom mipmaps uploaded (99)
11.037 Factorio initialised
11.041 Mods to disable:Failed to load mods: 248k_bz_ore_process/data-updates.lua:22: bad argument #1 of 3 to 'insert' (table expected, got nil)
stack traceback:
[C]: in function 'insert'
248k_bz_ore_process/data-updates.lua:22: in function 'insertToModule'
248k_bz_ore_process/data-updates.lua:168: in main chunk

Mods to be disabled:
• 248k_bz_ore_process (1.3.2)
27.473 Info AppManager.cpp:1426: Restarting Factorio
27.480 Quitting: user-quit.
27.594 Steam API shutdown.
27.596 Goodbye

New response