I've sorted an roadmap to see, if there is some more things that may be implemented. Here's result:
Implemented in this mod:
Mining hardness and power removed and replaced by a mining time modifier
Stone has an equal mining time to other early game resources
Item limit removed for vanilla assembling machines
Atomic bombs use rocket control units instead of processing units
Power armor mk. 2 requires level 2 modules
proposal:
Belt immunity equipment
https://factorio.com/blog/post/fff-256
recipe: 10 steel, 5 RC, 10t
do not unlock if already unlocked (for example, if Nanobots have unlocked it)
Vanilla armor no longer has durability
set dur to ~x100 of mk3
change only vanilla armors
Pickaxes removed
Base mining speed equal to that of an iron pickaxe
Steel research increases mining speed
give iron pickaxe on game enter
give steel pickaxe on research, that unlocks steel(whatever the research is - for modded), delete old iron pickaxe (if it's iron pickaxe)
give same pickaxe on revive
give same pickaxe on join/rejoin (for mp)
set dur to x100 of steel one
they are still craftable to not break anything and just in case you'll ever use up or lose one
minor:
Burner efficiency no longer used in vanilla (has absolutely no effect, so actually useless)
tech rewamp:
Science packs have their own researches
Beacons and level 3 modules require production science
The satellite is unlocked by the space science pack recipe
Rocket silo technology only unlocks the rocket silo and rocket part
Rocket fuel has its own technology (prereqs. engine and rocketry)
Nuclear power is split to Uranium processing and nuclear power (Kovarex e p prereqs. uranium processing and rocket fuel)
Rocket control units are their own technology (prereqs. purple and yellow science)
Low density structure has its own technology (prereqs. blue science and advanced material processing)
Low density structures replace steel in the portable fusion reactor, personal laser defense, and mk. 2 equipment
Does not needed in this mod, implemented in other mods, or should be implemented as standalone mod:
Map ping (PickerExtended)
Shallow water (can be crossed but not built on, not currently in freeplay) (Shallow Water)
The game is won by launching a rocket escape pod (idk)
Recipe tree (FNEI, Helmod)
Temporary train stops (no idea, want this)
Fuel in blueprints (Autofill, feels weird)
Trains in blueprint (Blueprintable Trains)
Pipe fast replace (idk)
Vehicles are built with some fuel inserted from your inventory (Autofill, Fill4me, etc)
Train out of fuel indicator (idk)
(if you know mod IDK, please answer here. I'm not looking for alternatives for known mods.)