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Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Mods introducing new content into the game.
Mods introducing new content into the game.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Fixes the construction bots stupidly flying into fire by giving them 100% fire resistance.
Mods introducing new content into the game.
Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cargo wagons which can directly request items from, and provide items to, the logistic network. Configure items to request and provide at each station for each logistic cargo wagon, allowing flexibility in unloading on curves, changing train length easily without building infrastructure, and further boost loading and unloading rate through robot speed research.
Mods introducing new content into the game.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
Mods introducing new content into the game.
Nuclear powered robots that don't need to recharge. For easy mega-base building. Optional Death Explosion.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.
Mods introducing new content into the game.
Allows the player to make a special chest that can be turned into any of the base game logistic chests.
Mods introducing new content into the game.
Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.
Small changes concerning balance, gameplay, or graphics.
Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!
Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Mods introducing new content into the game.