Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Bob's Enemies


Adds a few harder enemies.

Content
2 months ago
0.13 - 1.1
156K
Enemies

Armoured Biters

by CybranM

Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.

Content
8 months ago
0.17 - 1.1
92.8K
Enemies

Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
9 months ago
0.13 - 1.1
75.7K
Enemies

Nightfall

by Yehn

"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.

Content
8 months ago
0.16 - 1.1
43.9K
Enemies
Content
9 months ago
0.14 - 1.1
34.7K
Enemies

Frost Biters


Adds a nest of Frost Aliens and Worms! These aliens will cause frost damage, and may launch a frost cloud over your factory. Defeated aliens will drop artifacts that can be further processed into weapons and armors (optional). With Alien-biomes, nests will only spawn in cold areas.

Content
11 months ago
0.17 - 1.1
29.9K
Enemies

Explosive Biters


This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.

Content
19 days ago
0.16 - 1.1
29.2K
Enemies

Natural Evolution Enemies (fixed)


All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.

Content
2 years ago
1.1
27.3K
Enemies

Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
2 years ago
0.16 - 1.1
27.0K
Enemies

Big-Monsters


Be prepared for the big monsters and other tragic events from this planet!

Content
6 months ago
0.16 - 1.1
17.0K
Enemies

Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies Details on the mod portal

Content
a month ago
1.1
12.6K
Enemies

5Dim's mod - New Enemies

by McGuten

Enemies for 5dim's mod Add a lot of new biters, spitter and spawners, recommended for experimented players, be carefull This mod include: - New spiters, biters and spawner - New experimental enemy (huge and powerfull)

Content
a month ago
1.0 - 1.1
11.1K
Enemies

Schall Alien Loot


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

Content
2 years ago
0.16 - 1.1
11.0K
Enemies

Toggle Peaceful Mode - Keep achievements!

by Cerbrus

Allows you to toggle peaceful mode at will

Content
1 year, 11 months ago
0.14 - 1.1
6.92K
Enemies

Alien Loot Economy


Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.

Content
2 years ago
0.16 - 1.1
6.63K
Enemies

Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various enhancements to enemy races. They become tougher as you kill them. Added aerial enemies to all races. Buffed defensive entities and some attacks to balance with high level enemies. Tune how enemies spawn and expand. Please visit the mod page or search "ERM -" mods to download the new demo races.

Content
8 days ago
1.1
6.52K
Combat Enemies Environment

Biter Factions


Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.

Content
2 years ago
0.17 - 1.1
5.05K
Enemies

Biters Begone!


Disables biter spawning and deletes all enemy units when loading a game. Reversible by removing!

Content
2 years ago
0.17 - 1.1
4.39K
Enemies

Arachnids


Would you like to know more?

Content
7 months ago
1.1
4.29K
Enemies

Swarmageddon - Enhanced Biter Swarms

by Pawz

A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.

Content
2 years ago
0.17 - 1.1
4.15K
Enemies
Found 147 mods