Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Increases fuel consumption and decreases acceleration/braking to make trains feel more heavy and have a cost to running them. Does not change the actual weight of trains.
Mods introducing new content into the game.
The secret to getting to space is in the planet's water... Complexity mod that adds 9550 abstract intermediary items to the rocket part production chain. Multiplayer recommended. SEE WARNINGS ON MOD PAGE.
Mods introducing new content into the game.
Provides a selection tool to rotate any tiles to their 'default' state or (alt) rotate any tiles by 1 (ex: hazard concrete). If using bob's adjustable inserters, also provides a selection tool to rotate all inserters to face north without changing their pickup/dropoff locations. Can also set all inserters placed by robots to be north facing automatically as a QOL.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod removes electricity transfers (no production, no consuption, no storage).
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Rediscover lost factories as those are the only places to offer sturdy ground to build your assemblers and furnaces.
Inspired by similar mods in other games. The title sounds exactly what you should expect. Also this applies to construction bots as well.
Small changes concerning balance, gameplay, or graphics.
Removes the logistic and construction bots by replacing their graphic with an entirely transparent one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
I just felt we shouldn't need paint to make our pathing and such, so I'll make the pathing free to make since its really just there to tell carts where to go in a semi-old fashion way.
'You have forests all over the world. You don’t have fires like you do in California. You know, in Europe they have forest cities. You look at countries, Austria, you look at so many countries, they live in the forest. They’re considered forest cities, so many of them. And they don’t have fires like this. And they have more explosive trees.' - Donald J. Trump
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
♿Adjuststs colors and variations to make certain items more distinguishable by colorblind people. patched by Fr_Dae,rainguard thanks to the streamer OrphanePipe to be my cobayes
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.