Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
The stack size of placeable terrain tiles is increased to 1000.
Shows the total item amount of what you are holding, unless you hold in a blueprint, then it shows how many times you can complete the blueprint.
Small changes concerning balance, gameplay, or graphics.
This fork of Realistic Electric Trains is an attempt to balance it with the features of Krastorio 2
Mods introducing new content into the game.
An advanced centrifuge for vanilla Factorio, or to fill the gap of advanced machines in K2
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod focussed on giving better and specialized tanks. Giving you more options to attack in early and mid game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Work trains serve functions such as railway construction, maintenance and repair. It is capable to carry and operate up to 10 drones. Wagon inventory is very limited (well, it have batteries, power sources, roboport, so I guess it's logical that there's not much space left :) EN, RU.
Mods introducing new content into the game.
A mod to make rail look good on concrete ATTENTION: Deprecation warning. Please consider to change to Naked Rails ( https://mods.factorio.com/mod/naked-rails_se ) if you want to keep the rails. By using the Nakedify Shortcut tool you can quickly convert the Concreted rails to Naked Rails which look good on all floor tiles.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Updated by Atlas. Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
This mod 2x the resources from the smelters (configurable from 1x to 10x: while in the main menu-> settings-> mod settings). This is not for balance but instead just for a faster game with friends. It greatly reduces the requirement to get more mines and makes a new world much faster to start
Small changes concerning balance, gameplay, or graphics.
Adds a Lamppost made of Concrete - Original by Klonan Electric post with a lamp on top, carries wires but does not provide electricity to nearby machines. Has a wire reach of about half that of a big electric pole. Patched to 1.1 & HD graphics by MrBurd.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection of the FactorioExtended Plus mods all in one place.
Collections of mods with tweaks to make them work together.
This modification for Factorio, adds a transmitter and a reciever entity. That can be configurated into networks, to send signals from the senders to the reciever.
Mods introducing new content into the game.