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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mod adds: 25mm cannon for vehicles. New tank with a lot of weapons. New turrets: vulcan (20mm turret), vulcan mk2. Equipment for tank. New weapons: 20mm submachine gun. Lot options for game. Work with bob's mods and etc. Good game!
Mods introducing new content into the game.
Adds mining drones and mining depots. Fork of Klonan's original mod. Rebalanced, increasing pollution to be in line with electric miners.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Biters and Spitters are Zombies and there is a whole lot of them! Can you stop the horde?
Small changes concerning balance, gameplay, or graphics.
Laser turrets for focusing on base building. Very powerful, long range and expensive.
Mods introducing new content into the game.
Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. >33 translations
Small changes concerning balance, gameplay, or graphics.
Adds options for experimental stacking enhancements for Deadlock's Stacking Beltboxes - stacking for science, direct smelting of stacks
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the C5 Galaxy strategic cargo plane to transport large amounts of cargo across long distances. Now with autopilot!
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adjust Solar Panels generated energy from settings Adjust Laser Turrets range from settings -------- Rebalanced : -Solar Panels generate more energy -Laser Turrets have more range -Laser Turrets consume less energy
Small changes concerning balance, gameplay, or graphics.
Ore patches aren't always in the right place. Now you can move resources, ores and oil patches out of the way with precision. A slightly modified version that tries to deal with the mass ore pickup bug.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production.
Mods introducing new content into the game.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions, adjusts the tech tree, rebalances recipe speeds, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Gives you options for changing character stats (health, regeneration, reach, inventory size, mining speed), add/change/remove armor and vehicle grids, mess with modules, modify recipe costs, change some weapon/ammo values and a few other things.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a power meter combinator that directly outputs the percentage of power utilization in the electrical network over the four generation priorities.
Mods introducing new content into the game.