Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A Factorio mod that uses maps of Earth for world generation. Choose from different world layouts. The world size can be set at startup but does not tile or repeat. * Optional: Teleporters at each city provide fast movement across the world. * Optional: "Pre-Place Silo". The Rocket Silo will be built at map creation and cannot be crafted by players. * Optional: "Team Co-op". Each city is a team, players can build a factory to launch from their Silo.
Mods introducing new content into the game.
Mods introducing new content into the game.
Change transport drones to use refined fuel rather than petrogas. Based off of Transport Drones Fuel version 0.6.7 by tubs
Mods introducing new content into the game.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo-wagons, Fluid-Wagons, Spidertrons -RGB value (Including color saturation) -Copy/Paste color (Shift-RMB -> Shift-LMB) *Vehicle don't change color with player*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A more versatile spidertron alternative. Has slightly better health and the rocket launchers were replaced by a flamethrower, a machine gun and a high caliber main cannon that uses artillery ammo.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Mods introducing new content into the game.
A Mammoth Mk3, or my rendition of one its just like the t1 atom functionally but with two rocket launchers no flamer or machine gun, so this is an alternative for those who would like something more sci-fi or have both. This tech can be unlocked after the Atom Bomb and base Tank are researched. James Fire and randomflyingtaco creators of Factorio and Conquer have explicit permission to use and modify the Mammoth-MK3 for use with Factorio and Conquer
Mods introducing new content into the game.
Mods introducing new content into the game.
An old rusty tank that fires atomic shells, The SA-T1 Atomic Tank is a powerful but dangerous vehicle that can cause massive damage. Use it with caution! The T1-Atom comes with a flamethrower and machine gun along side a twin chamber cannon that accepts the standard shells along with the new T1-Atom Shell.
Mods introducing new content into the game.
Update of Bulldozer mod for 0.16. Original mod by Cheata, with updates and contributions from hassad, ckhawks, and amwdrizz; refactored for performance/simplicity by Nexela.
Mods introducing new content into the game.
Adds supersonic train fuel as allowed fuel to cargo ships and airplanes, for major speed/acceleration improvements.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
WIP Very hard, Modpack for my SE+K2+248K+BZ ores+Extras playthrough. RampantFixed Optional. I did not make any of the mods used, only added them and adjusted settings to make a balanced playstyle.
Collections of mods with tweaks to make them work together.
A new assault hovercraft for the Hovercrafts mod. This is a standalone expansion and is incompatible with the original mod
Mods introducing new content into the game.
Makes the spidertron available with just space science.
Small changes concerning balance, gameplay, or graphics.
Whilst flying overides the life support gui with jetpacky fuel statsy stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds 4 new tiers of fuels. There are two versions of each fuel, one for trains and one modified for other vehicles.
Mods introducing new content into the game.
Allows configuration of acceleration and max speed of fuels. Originally Uploaded by Kal Zekdor at https://mods.factorio.com/mod/Configurable_Fuel
Mods introducing new content into the game.