Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Shows you the difference between tiles that require artificial soil vs (yet to unlock) overgrowth soil.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Personal equipment that burns fuel to generate energy for your armor grid. 个人装备,燃烧燃料以为您的护甲能量网格产生能量
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
This mod adds three assembling machines that are larger, can make fluid items, and are a host selectable speed
Mods introducing new content into the game.
Provides options to modify crafting inputs, outputs, times, research and more! Last Update Version: 1.0.1 Date: 24. 06. 2025 Fixes: - Fixed crash from Krastorio 2 due to new amount_min, amount_max outputs for sand
Small changes concerning balance, gameplay, or graphics.
This mod replaces the green wires with yellow, and red with blue. Ideal for colorblind people to distinguish between them.
Small changes concerning balance, gameplay, or graphics.
Allows players to slowly mine cliffs prior to researching cliff explosives. Quick fix for 2.0.
Small changes concerning balance, gameplay, or graphics.
A combinator that allows the filtering of values. Reimagined version of the original filter combinator by Sil3ntSt0rm.
Mods introducing new content into the game.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.
Small changes concerning balance, gameplay, or graphics.
Directs your artillery to bombard a selected area without having to target individual shots. Update to 2.0 from the original shanemadden/factorio-artillery-bombardment-remote
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjustable freeplay starting equipment & items for v2.0+
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! I simply patched it to version 0.16 of Factorio, texts are corrected and de added.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.