Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Ersetzt einige Deutsche Schlüsselworte [German Localization] durch eine kürzere Version. Zum Beispiel wird "Maus" anstelle von "Maustaste" verwendet. Das ist erforderlich, weil in Einstellungen/Bedienung (alias Einstellung/Tastenkürzel) die Bedeutung mancher Schlüssel nicht komplett angezeigt wird. [En: see Description]
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Big thanks to https://mods.factorio.com/user/mewmew . Creates explosions around when a player dies.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Not just a tank, its a War-machine !!! 4 tiers of tanks and a lot of different stuff, like acid, fire, storm, piercing, cluster and nuclear heavy shells, rockets and bullets, and a lot of equipments to choose. >>>>READ THE CHANGELOG<<<<<
Mods introducing new content into the game.
Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns. Last update: 0.18.1 - Small Fixes/changes.
Mods introducing new content into the game.
This mod stretches out the burner phase and moves electricity to later in the game.
Large total conversion mods.
Periodic (every 7200 ticks) logging of production/consumption stats. Can be copy/pasted into libreoffice calc (and likely excel) for more detailed analysis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Standard SeaBlock by Trainwreck with patches to include Earendel's Space Exploration mods
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
A fork of the original Al's Science Shuffle with some errors fixed and features added. Mainly compatibility with MSP (the 30 science pack mod) Randomizes science ingredients while keeping complexity and total resources balanced. This is my first time writing lua dont be suprised if it dosent work too well. Edit settings at your own risk. All credit for the actual heavy lifting goes to Al, I just added a few features.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod for mod developers and scenarios. Adds fake tiles. Players can't build anything on the tiles but can walk on the tiles. Check https://github.com/ZwerOxotnik/zk-lib though
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Creative Chests are chests with unlimited amount of items. They can also destroy your items. Use it for blueprints with perfect ratio, but not for the game.
Mods introducing new content into the game.
Mods introducing new content into the game.