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Harvest wood on the way of vehicles driving over trees, or stone and coal when driving over rocks. Harvested items will be loaded directly into the trunk of Autodrive-controlled vehicles if the items can be used by the vehicle or equipment in its grid..
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the slot count of the deconstruction planner. (configurable)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players to queue research, view research by required science packs, and automatically queue prerequisites for desired tech. Special thanks to Chrisgbk for 0.16 update.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the selection box of entities so using selection tools has more fine control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Detect when a spidertron is stuck orbiting around a waypoint and set it free again.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hit Kruise Kontrol and let it take care of your problems. Also, use it as a library from mods. This fork adds a remote API
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple utitily for modders. Adds a shortcut and a keybind to reload mod scripts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Czech Localization for some mods. Cesky preklad pro spousty komunitou vytvorenych modu podle oficialnich hernich nazvu. Seznam aktualne prelozenych modu je na domovske strance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically takes screenshots regularly for use in a timelapse map. Inspired by https://mods.factorio.com/mod/L0laapk3_FactorioMaps
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds three recycler tiers (Recycler 1–3) that can be researched and built on Nauvis, long before reaching Fulgora. Each tier upgrades into the next, culminating in the full Recycler 4 (Vanilla Recycler) — now unlockable without a trip to Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Press G while holding a blueprint (or after using copy/cut) to swap all rails between ground/elevated layers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Команда телепортации [/tp ]! Читайте описание мода после установки для получения информации об использовании. Console command for teleportation [/tp]! Read the description of the mod after installation for usage information.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Calculates the flight time for space platforms. Use command /ftc to open.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prioritize selected ghosts, deconstruction orders, and upgrade orders by temporarily pausing matching work outside the selected area. Tested only in single player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.