Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Assemblers and Furnaces show the maximum production rate of the currently selected recipe in their GUI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A potent ore teeming with useful resources - Ported to Krastorio 2 from Krastorio Legacy.
Mods introducing new content into the game.
Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.
Large total conversion mods.
A customizable rework of the Gleba experience to make the planet more rewarding, interesting, and balanced.
Large total conversion mods.
It's Back! An attempt to recover most Picker Extended functionality. Includes Planner Menu, Planner Zapper, Held Item Count, Belt Reverser, Auto Ghost Reviver, Auto Inventory Sort, Player Searchlight, Quality Item Scrolling, and more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updated by Atlas. Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
“Perpetual machines” are hypothetical machines that can operate without external energy sources (e.g., fuel and power). This mod allows you to create equivalent perpetual machines at a cost, by installing an expensive but infinite energy source on burner machines. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Allows you to configure how many rockets fit underground.
Small changes concerning balance, gameplay, or graphics.
Tired of accidentally replacing underground-belts and splitters with transport-belts? Then this small mod is for you. When activated they can't fast-replace each other anymore. For a safer bus building. For Vanilla and for Bob's basic, green and purple belt stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pumped storage reservoir is a reservoir built to store water for pumped storage power station.
Mods introducing new content into the game.
By default you have a stacksize of 100 per landfill. You now have stack size of 500 per landfill.
Small changes concerning balance, gameplay, or graphics.
Using a selection tool allow Admin's to delete chunks. By default if player entities found in a chunk the chunk will not be deleted. This can be forced by holding the SHIFT key while selecting an area. In all cases you will not be able to delete a chunk if a player is present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices.
Small changes concerning balance, gameplay, or graphics.
Agricultural science now requires 40 nutrients to craft in addition to its other ingredients. This makes it slightly trickier to craft them fresh. This was the behavior of agricultural science packs in the Space Age prerelease beta.
Small changes concerning balance, gameplay, or graphics.
Fluid storage Krastorio Legacy. Liquid storage like FS-50 and FS-200 which have 50k and 200k capacity.
Mods introducing new content into the game.
Stops biters from chewing on your power lines by making them invincible. Can be configured to protect other parts of your infrastructure. By default only affects newly-placed entities but can be applied retroactively.
Mods introducing new content into the game.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.
Scenarios, maps, and puzzles.
Removes the collision box from the player so they can move around freely, while still retaining the armor slot and vulnerability to trains and biters that sandbox lacks. Optionally, also removes collision masks from base cars and tanks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A high-quality character Skin mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Mods introducing new content into the game.