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Move Klonan's teleporters to red science. Intended for long playthroughs like Pyanodon.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%. - New spaceblock option
Mods introducing new content into the game.
Rip and tear those biters with your own two hands! Adds 8 types of melee weapons that can be made from iron, steel, and uranium, and 2 laser swords. Also adds 4 arms that you craft and use to hold and swing the melee weapons with.
Mods introducing new content into the game.
Adds a collection of incendiary ammunition for your weapons! Let's go! Fire!
Mods introducing new content into the game.
Linked pipes that fill or extract from a single globally (planet-wide or galaxy-wide) linked storage, one per fluid type. Set the fluid type in the GUI or automatically based on pipe connections and the contents will be shared among all other unipipes with that fluid type. Pairs well with Unichest mod and its included selection tool for setting fluid filters.
Mods introducing new content into the game.
Fork of https://mods.factorio.com/mod/RampantArsenalFork/
Mods introducing new content into the game.
Add solid and liquid resin to the game so we have a way of despite all the choped tree at the beginning of the game. Also, it's possible with this mod to grow your own trees in greenhouses (mod settings) and aim for an automated solid biofuel production ! Have fun and don't hesitate to give feedback !
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod just adds a variety of new alloys to the game. Currently adds 9 types of alloys, as well as gears, wire, sticks, and beams for each. To be used as a dependency for myself and others.
Mods introducing new content into the game.
Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)
Mods introducing new content into the game.
Humanity has made many great advances, but still looks to nature for inspiration. Thanks to users ThaPear, ratchetfreak, Klonan, and TheBrain0110 for lots of help on the core of this mod. Great work!
Mods introducing new content into the game.
Mods introducing new content into the game.
One Turret, Any Ammo. (bullets, flamethrowers, rockets, cannons, railguns, shotguns, capsules/grenades)
Mods introducing new content into the game.
Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Mods introducing new content into the game.
Adds configurable, supersonic-speed trains. A fork of Schjefph's fork of Supersonic Trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reskins mining drones with ore harvesters from CnC, Red Alert, Tiberium Dawn for MD2R. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Graphics from C&C Harvesters mod by Daikael, but I also reworked it.
Mods introducing new content into the game.