Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Modular QoL bundle: Even Distribution, Squeak Through, Auto Deconstruct & more. Simply everything you need in one place.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Feed items inside and get a higher quality item every X items without random chance.
Mods introducing new content into the game.
Adjust Solar Panels generated energy from settings Adjust Laser Turrets range from settings -------- Rebalanced : -Solar Panels generate more energy -Laser Turrets have more range -Laser Turrets consume less energy
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Railway Reach: Adjustable Supports allows you to significantly increase the distance between supports for elevated rails, enhancing your railway design flexibility. Customize the support spacing to suit your needs and create sprawling networks with ease. Transform your elevated rail systems today!
Mods introducing new content into the game.
Adds a personal teleporter that can be used to teleport to any location on the map. NEW teleport into hub and out Many hotkeys: surface level up/down, next Factorissiomo factory, big jump, small jump, etc... or by mouse click
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes "Enable/Disable" to "Enable when" for everything that can be connected with circuits; "Circuit connection settings" to "Alert when" for Speakers; "Close signal" to "Close signal when" for all Rail Signals; "Send to platform" to "Send to scheduler" in SA platform's UI.
Small changes concerning balance, gameplay, or graphics.
Adds an electric pump to the game. It requires energy but pumps water from underground.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives you options for changing character stats (health, regeneration, reach, inventory size, mining speed), add/change/remove armor and vehicle grids, mess with modules, modify recipe costs, change some weapon/ammo values and a few other things.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions, adjusts the tech tree, rebalances recipe speeds, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Ghosts must now be 'approved' by the player before construction bots will be dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds 2 buttons that can be toggled with a mouse-click: A switch button that works like a constant combinator and a push button that outputs single-tick circuit network signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simply Infinite Resources. Works with all modded resources. UPS optimized for megabases.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Part of the Stellar Horizons modpack. Includes optionals mods but that are great for the modpack.
Collections of mods with tweaks to make them work together.
Harvest wood on the way of vehicles driving over trees. Can also harvest stone and coal when driving over rocks. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Because asteroid rerolling with quality is no fun and ruins quality.
Small changes concerning balance, gameplay, or graphics.
Standalone version of the unique spidertron featured in my upcoming mod <Eneas, moon of nauvis>. Unit-07 features a larger equipment grid and more HP compared to its newer counterparts
Mods introducing new content into the game.