Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod adds personal Teleaporter to the game. A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics
Mods introducing new content into the game.
Discover new places of the universe, starting from Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand, and Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
This mod introduces a fully customizable system of logistic items (belts, roboports, etc.) that you can adapt to your playstyle, world progression and modpack. You can change radious of the bot-related structures and recipes ingredients, amounts, results and stats of the belts. Unlock new and better logistics solutions as you explore Space Age, and adapt them to your needs.
Mods introducing new content into the game.
Pack large quantities of goods into single-use crates for easier bulk logistics.
Mods introducing new content into the game.
Mods introducing new content into the game.
The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!
Mods introducing new content into the game.
Adds GUI to keep track of launched rockets and items (satellites and others). The removed (from game 1.1) rocket silo stats GUI is now revived as a highly similar GUI. Options on displaying extra information. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a player teleporting machine that requires power. Specially designed for Warp Drive Machine.
Mods introducing new content into the game.
QoL and advanced functionality for players using trains for transport, including improved destination selection dialog and automated train calling.
Mods introducing new content into the game.
Adds a Boeing 747. In combination with the AircraftRealism mod you will be able to fly above your enemies. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This is a transport class airplane with many cargoslots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas. Original mod by Arcitos patched for 2.0.
Mods introducing new content into the game.
While everyone is looking up to space, other planets and the rest of the universe, there is a whole world buried directly underneath us. Use this opportunity to declutter your factory logistics by routing it under your base and explore the underground!
Mods introducing new content into the game.
Unlocks elevated rails earlier. Also allows unlocking cliff explosives earlier, and building ocean rail supports on Fulgora without having to go to Vulcanus.
Small changes concerning balance, gameplay, or graphics.
Adds a machine gun variant of Earendels Ironclad as well as a land-turret of the mortar that acts as a mid-game artillery alternative. Also adds a poison capsule variant of the mortar ammunition.
Mods introducing new content into the game.
A more versatile alternative to the standard Spidertron. It features enhanced durability and a reworked arsenal: replacing three of its original four rocket launchers with a flamethrower, a machine gun, a small-caliber cannon, and a high-caliber main cannon that fires artillery shells. One rocket launcher remains as part of its default configuration. Additional customization options, including early unlocks, engine choices, and configurable weapon systems, make it a highly adaptable combat unit.
Mods introducing new content into the game.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.