Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Dense Integrated Storage Kludge: A removable data storage device for circuit networks holding 512 circuit frames.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Expands upon Baron Factions to add per-faction fuels that can be combined into a super fuel.
Mods introducing new content into the game.
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes (hides) all military recipes, items, and technologies from the game. Portable fusion reactor and power armor MK2 technology are modified to not require military technology. Military items won't show up in filters (e.g., requester chests). Prerequistes for certain technologies are modified in order to remove the military technology. Depending on settings, certain military technology is enabled but altered to remove unwanted military items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.
Large total conversion mods.
Endless badlands with almost no water and vegetation, very rare ore patches and some new features. Railworld.
Mods introducing new content into the game.
Recovery of the number of modules in factories. Recovery modules in intermediate recipes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Combinators that can be executed "step by step", for debugging purposes. Can convert normal/SBS networks with upgrade planner.
Mods introducing new content into the game.
A very intelligent combinator that allows you to activate circuits around your base by telling it to!
Mods introducing new content into the game.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod enables electrical machines to connect other machinery nearby. You don't need to put electric poles between machines to spread power anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple configurable mod that adds a free handcraftable item that can be used as power. Useful for power death spirals or when you get stranded with your car in the boonies.
Mods introducing new content into the game.
Mods introducing new content into the game.