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This mod unearths the hidden 1x1 loaders from Factorio's vanilla game — featuring a non-smart steering design (fixed direction) with optimized costs and research times, making compact logistics solutions easier to implement!
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes cliff hitboxes less annoying. Integrated into vanilla 2.0 by yours truly!
Small changes concerning balance, gameplay, or graphics.
Change and allow to customize nuclear fuel stack, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mod Mash Splinter for Recycling, Add's the ability to recycle items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Just a modpack containing Alien Biomes and the high res mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Three new types of armors, everyone is perfect for its own purpose, and a new fusion reactor. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid, The Solar Fusion Reactor provides 4MW of portable power.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
In short, all common systems in one mod and they are based on events to make everything simpler. One API for all solutions. New events, easy integration and maximum compatibility + safe switchable commands and customizability (Mod devs, please, check GitHub repository first) I have more libraries etc. in https://github.com/ZwerOxotnik/zk-lib Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dig a hole to get some landfill, resulting in a hole of water. Then you can replace the land somewhere else...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.