Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
A small mod. Freezes animating beacons, (1x1) loaders, belts, underground belts, and splitters. Based on FuzzyGames's Belts (and more) Animation Freeze.
Small changes concerning balance, gameplay, or graphics.
GUI for automatic request for items from the logistics network for the selected blueprint. GUI is shown only when you hold a blueprint (or book) that can be built. Nothing needless.
Small changes concerning balance, gameplay, or graphics.
You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Consistently color-codes constructions on the map for clear recognition. Custom colors can be configured.
Small changes concerning balance, gameplay, or graphics.
A mod that adds light to the cornors of common buildings at night to stop you from driving into them
Small changes concerning balance, gameplay, or graphics.
Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Lamps, embedded into the floor (without glitches on cost of some performance)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Updates the stacked icons using the new vanilla icons as a base. Powered by Billbo's icon generation lua script.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Entities drop content. (Currently, it stores in wooden chest, a more appropriate image isn't found. Doesn't clog factories)
Small changes concerning balance, gameplay, or graphics.
The Engineer has emissions standards to follow, and will do so to the letter of the law, and not one step further. Reduces the effectiveness of various air purifying/filtering machines. This mod does nothing on its own.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.