Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, ζ£ι«δΈζ, PortuguΓͺs Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cheap Stone Ammo...? - Now with Settings! This Ammo was created for world/mods that have limited starting resources and making traditional Ammo is an issue. Ammo is purely made of stone ore. Does very very limited damage, but does a little knockback.. because why not it's stone right?
Mods introducing new content into the game.
Induction stations and equipment allowing wireless charging of batteries in vehicles and armor.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Performant, semi-realistic power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.
Mods introducing new content into the game.
Measures per-recipe consumption and production for all items. Want to know which recipe is consuming all your green circuits? This mod can tell you. Designed for complex modded games where each item has many producers and consumers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This increases stack sizes of raw resources because they were annoying in the inventory. You can also change the stack sizes to your liking in the mod settings.
Small changes concerning balance, gameplay, or graphics.
Allows drawing properly-directed belts like tiles. Draw belts with a single drag! There is a tutorial in scenarios or watch a video about the belt brush. Maintainers: Dimava and ZwerOxotnik
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Brings rich rocks from Krastorio Legacy to Krastorio 2, with special Industrial Revolution 2 integration.
Mods introducing new content into the game.
Adds structures to dispose of unwanted items and fluids. I'm am not the creator of this mod !!! ALL credits goes to GotLag !! link of the original mod : https://mods.factorio.com/mod/Flare%20Stack
Mods introducing new content into the game.
Fixes Schall Transport & Circuit Group tabs for Space Exploration, AAI and other mods
Π‘ΠΎΠ΄Π΅ΡΠΆΠΈΡ Π²ΡΠ΅ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄Ρ ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΡΡ ΠΈ ΠΈΠ·Π²Π΅ΡΡΠ½ΡΡ Π°Π²ΡΠΎΡΠΎΠ² ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΉ Π½Π° ΡΡΡΡΠΊΠΎΠΌ ΡΠ·ΡΠΊΠ΅. ΠΠ΅ΡΠ΅Π²ΠΎΠ΄ΠΈΡΡΡ Π°Π±ΡΠΎΠ»ΡΡΠ½ΠΎ Π²ΡΠ΅ ,ΠΎΡ ΠΎΠΏΠΈΡΠ°Π½ΠΈΡ ΠΌΠΎΠ΄Π° Π² ΡΠΏΠΈΡΠΊΠ΅ ΠΌΠΎΠ΄ΠΎΠ² Π΄ΠΎ Π²ΠΊΠ»Π°Π΄ΠΊΠΈ "ΡΠΎΠ²Π΅ΡΡ ΠΈ ΠΏΠΎΠ΄ΡΠΊΠ°Π·ΠΊΠΈ"ΠΈΠ³ΡΡ. ΠΡΡΠΏΠ½ΡΠ΅ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ ΠΏΠΎΠ΄ΠΎΠ±Π½ΡΠ΅ ΠΠΎΠ±Π°ΠΌ,ΠΠ½Π³Π΅Π»Π°ΠΌ ΠΈ ΠΏΡΠΎΡΠΈΠΌ,Π±ΡΠ΄ΡΡ ΡΠ΄Π΅Π»Π°Π½Ρ ΠΎΡΠ΄Π΅Π»ΡΠ½ΡΠΌ Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ΠΌ. ΠΠ΅ΡΠΈΠΎΠ΄ΠΈΡΠ΅ΡΠΊΠΈ ΠΈΡΠΏΡΠ°Π²Π»ΡΡΡΡΡ ΠΈ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡΡΡ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄Ρ ΡΠ°Π·Π½ΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΉ. ΠΠ°Ρ ΠΎΠ΄ΠΈΡΠ΅ Π½Π° ΡΠ°ΠΉΡ ΡΠ°ΠΊΡΠΎΡΠΈΠΎ ΠΌΠΎΠ΄Ρ ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΎΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΠ΅ , Π΅ΡΠ»ΠΈ Π²Π°ΠΌ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ΅Π½ ΠΊΠ°ΠΊΠΎΠΉ Π»ΠΈΠ±ΠΎ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΌΠΎΠ΄Π° ΠΈΠ»ΠΈ Π²Ρ ΡΡΠΈΡΠ°Π΅ΡΠ΅ ΡΡΠΎ Π³Π΄Π΅ ΡΠΎ Π½ΡΠΆΠ½ΠΎ ΠΈΡΠΏΡΠ°Π²ΠΈΡΡ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adding more possible infinite (or not so) researches won't screw anything, right? Right?
Adds spells, mana, spirit, magic. (+10 fancy spells with customization) (Currently, the mod isn't so stable for multiplayer) Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Adds technology to increase the efficiency of some recipes, auto updates recipes in assembly machines and adds a function for modders to add efficiency recipes for their items
Mods introducing new content into the game.