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Mega Black Market is a Factorio mod that introduces an advanced economic system, allowing players to buy and sell items, fluids, and energy through a universal black market.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combinator that reads the number of filled and empty slots of a chest and output them as signals.
Mods introducing new content into the game.
Program circuit network logic using FAL, a Factorio Assembly Language. Has FAL's in-game compact wiki with a pdf reference file. Author: Luke Perkin. Modified by ZwerOxotnik and by contributors. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Changes "Enable/Disable" to "Enable when" for everything that can be connected with circuits; "Circuit connection settings" to "Alert when" for Speakers; "Close signal" to "Close signal when" for all Rail Signals; "Send to platform" to "Send to scheduler" in SA platform's UI.
Small changes concerning balance, gameplay, or graphics.
This mod adds 2 buttons that can be toggled with a mouse-click: A switch button that works like a constant combinator and a push button that outputs single-tick circuit network signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a power meter combinator that directly outputs the percentage of power utilization in the electrical network over the four generation priorities.
Mods introducing new content into the game.
Adds a spoilage combinator that is used to check the freshness level of items inside an entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A combinator that allows the filtering of values. Reimagined version of the original filter combinator by Sil3ntSt0rm.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Official all in One Stellar Horizon complete experience modpack, Stellar Horizons for customization this is the easy complete installation method for having optionnal mandatory. You still have to check stellar hrorrizons core!
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as optional dependencies.
Collections of mods with tweaks to make them work together.
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
With the circuit network already being annoying as is, no one wants to have to pay for thousands of wires! Not to mention, blueprints give you the wires for free, so this mod makes the red and green wires free, and is compatible with nearly any mod that alters those wires. I'll add compatibility to other modded wires too if someone ever makes any other color wires.
Mods introducing new content into the game.
Adds a belt-based router network to the game. Make a network of smart routers, connected by belts and by green circuit wires. Request items from the network, or provide items to the network, using I/O terminals connected to chests. This mod is intended to provide another logistics option for complex mods, such as Seablock, Krastorio 2, Space Exploration, Industrial Revolution 3, or Pyanodon's.
Mods introducing new content into the game.
Provides a filter combinator, which lets you filter any number of signals from the input. Does not alter the signal level and is valid for every signal level. Implemented in terms of circuitry rather than on_tick for performance. 3 ticks of delay between input and output. Compatible with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.