Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
DyWorld-Dynamics, the successor of DyWorld, which is the successor of DyTech. Adds a massive story into the game. Use the mod scenario to start the story
Collections of mods with tweaks to make them work together.
A release of .. https://mods.factorio.com/mod/Transport_Drones_Fuel
Mods introducing new content into the game.
Lets players mine landfill so you can fix those mistakes you make.
Small changes concerning balance, gameplay, or graphics.
Love Factorio? Love Satisfactory? Want to play both at once? Well all right then! This overhaul mod reworks Factorio to play more like Satisfactory, with Milestones, self-driving cars, direct connection of belts to machines, and much more! Please support the original developers by purchasing a legal copy of Satisfactory before downloading this mod.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Enables alternate en locale with 'aluminium' spelling for Aluminum mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a upgraded electric mining drill. It's twice as fast and offers one extra module slot, but creates twice the amount pollution. Consumes more electric energy and is expensive to craft.
Mods introducing new content into the game.
Gives the player a faster start with starting equipment, starting construction robots, adjustable inventory size, and some basic combat equipment. Mod settings allow additional customization.
Mods introducing new content into the game.
I recreated the an old mod from scratch just so I could use the large lab. Adds a lot of new labs ranging from 3x3 to 27x27 Has support for Bobs module lab, 30+ MSP, and DiScO ScIEnCe
This mod adds 4 new tiers of fusion reactor for boost your power production.
Mods introducing new content into the game.
Removes Bob Logictics Zone Expanders, Charging Points, and Robochests collision (also allows building roads from Transport Drones from Klonan)
Mods introducing new content into the game.
A BIG CIRCUIT FACTORY that create a lot of Circuits per minute. It has 18x18 and came with 30 loaders to seems like an inline factory. Can make 8 full belts of eletronic circuit. Build Advanced Circuits and Processing Units too. Now you can blueprint them
Mods introducing new content into the game.
Gives smaller logistic chests to use in the early game, unlocked with logistic bots technology. Compatible with Space exploration. Needs AAI containers.
Doubles roboport charging pads and flow rate for base and modded 4x4 sized roboports.
Small changes concerning balance, gameplay, or graphics.
Add production chain to create terran units as player controllable units. Recently added cheap mode.
Mods introducing new content into the game.
Adds a window to easily manage your spidertrons. Call them to your current location, get a connected remote, or make them go home, home is specified per spidertron.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.