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Adds a custom Electric Mining Drill for which mining speed, area size and module slots can be configured. Energy use, pollution rate - and optionally recipe ingredient cost - scale with mining speed to somewhat preserve game balance. Has support for custom ore categories.
Mods introducing new content into the game.
Bioluminesence is too cool to not grow! Stingfronds can be planted. Harvesting Stingfronds gives nettles, which are processed with Bioflux to make Fluroflux, a slow release dense nutrient. Stingfronds also have uses in neurotoxic ammunitions, great for Gleba!
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Extract meteoric deposits from the seas of Aquilo, deposited from space long ago by the shattered planet's rupture. Allows Aquilo to be started from scratch.
Mods introducing new content into the game.
Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Customizable Mod that adds in different new items or changes that can all be toggled on or off. Adds 3 new weapons - Assault Rifle - LMG - HMG adds 8 new equipment's, a single and double variant of the following Machine Gun, Shotgun, Rocket Launcher, Cannon Rebalances movement speed reduction when shooting to make different weapons feel different.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A small Space Age extension that adds Used rockets and reprocessing of their chunks.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes the medium electric pole available at the start of the game, and changes its steel requirement to iron plates.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
1、人物属性修改 2、六个好看的插件 3、三种好看的地板,可以作为地基使用 4、一套加强机器人物流 5、一种燃料、一种子弹、一种火箭弹、一种磁轨炮弹、一个采矿机 6、无限机械臂运力加成科技、箱子可筛选、火车可以装模块插件 7、任何配方都可以用产能、解除产能上限 8、开启装卸机、关联箱、单带分流器(暂未开启) 注:如果你有好的主意,可以在评论里说明,也可以加QQ群:856448509!
Mods introducing new content into the game.
Solar Array Wings for your space stations! Save on foundations, and use S.A.W.s for your Nauvis Science factory today! (Delicate when hit by asteroids, we take no liability to placement choices by user)
Mods introducing new content into the game.
Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and Bob's faster belts.
Mods introducing new content into the game.
Adds a Cannon turret using tank shells to the game. All credits to everyone using that spreasheet : I think the original was : https://forums.factorio.com/viewtopic.php?t=14957 thanks !
Mods introducing new content into the game.
Mods introducing new content into the game.
A tree planting grenade. Works like a cluster grenade, but plants trees instead of pulverizing them. Early tech.
Mods introducing new content into the game.