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Reduces the ingredient cost of AAI Loader recipes by a configurable factor (10x by default).
Mods introducing new content into the game.
Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Remove the wall connection patch so that walls placed on the edge of space platforms don't look ugly. Also works for SE, and as such will replace SE smooth spaceship walls.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Powerful machines for mid to lategame purposes, meant to fill some gaps in the Space Age progression. Currently adds: Quantum Arc Furnace.
Mods introducing new content into the game.
Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.
Small changes concerning balance, gameplay, or graphics.
Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hard Mode.
Small changes concerning balance, gameplay, or graphics.
Replace the vanilla lamp graphics for higher contrast signal display. Vehicles no longer collide with lamps, so safe to drive over them! Also allows configuration on colour signals, including their priority. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Dyson Sphere, Dea Dia System, Metal and Stars, Shattered Planet, Void Processing, and Nexus Endgame Extended.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Burner Inserters can take fuel from any entity (ie. furnaces). Updated for Factorio 2.0 and Space Age
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fast Long Inserters is a mod that adds the normal inserters in a long hand variant.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Do the black shadows behind icons in Alt-mode distract you? Humble those Alt-Mode Shadows. Mod default options work out-of-the-box. Mod is configurable with 4 options for shadow color, shadow opacity, and shadow radius.
Small changes concerning balance, gameplay, or graphics.
Set blueprint grid size and offsets by placing the blueprint in the world.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boost your factory's efficiency with the Quantum Diffuser beacon. More module slots and better distribution.HQ animation and textures.
Mods introducing new content into the game.
Automatically build mining outposts. Original by bob809 Patches by erkle64 and Darklaser.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.