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AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors. (Updated to newest Factorio version)
Mods introducing new content into the game.
Mods introducing new content into the game.
ZombiesExtended Power adds a number of power generation methods and machines.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is a challenge. Featuring scrap recycling and a pre-electric burner era You can stream it ;D No problems :D
Large total conversion mods.
Adds a fluid version of flamethrower ammo, for use in flamethrower turrets.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Provides a rocket launcher with minimum range to reduce likelihood of accidentally nuking yourself! Also optionally restores 300% nuclear rocket range bonus.
Mods introducing new content into the game.
Russian localization. Локализация модов на русский язык. Переводил для себя
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
"Sniper and shotgun Turrets, Uranium shotgun ammo, a Sniper Gun, and more to come …" Sometimes, less is more! This mod adds options to "Combat by Samuel" that enable you to reduce range, damage modifier, maximum health, and resistances of sniper and shotgun turrets. This mod now includes the (updated) code from "Combat by Samuel" so you can continue playing with sniper turrets etc. in Factorio 0.18. I will revert this change once "Combat by Samuel" has been updated!
Mods introducing new content into the game.
Add a list of all train stations. With factorio 1.1.8 a official variant of this mod got implemented. This mod is obsolete now.
Mods introducing new content into the game.
Перевод многих модов на Русский язык. Пишите нам о модах которые хотите видеть на Русском. Сообщить о проблеме в моде V1 - раздел [Discussion] Сообщить о проблеме в моде V2 - Discord Chennel: Russian translations
Translations for other mods.
This helps you to do some of the achievements by stopping you from doing what would invalidate the achievement. Entirely configurable with mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
TREES ARE THE NEW ENEMY no 1! Enable mod to disable the spawning of enemy bases and trees on NEWLY GENERATED chunks. Disable mod to restore previous behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game and can actually kill all enemies. WARNING: Usually the game generates a few more chunks than what the player sees and enemies may already have been generated and exist on chunks not yet discovered by the player and may expand.
Small changes concerning balance, gameplay, or graphics.