Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The earth under trafficked areas will wear down, creating natural paths wherever you walk or drive Cars (automobiles and tanks). These paths are temporary and will eventually regenerate. The "decay" of the soil is a function of the speed and weight of your vehicle.
Small changes concerning balance, gameplay, or graphics.
Work in Progress! This Mod adds more Solar Panel and Accumulator's
Mods introducing new content into the game.
Allows all modules to be used anywhere. No more "it's not an intermediate product".
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Plays a different sound, on players death .. based on TrainHorn by Benjamin Lee
Small changes concerning balance, gameplay, or graphics.
Change steam turbine priority to primary (to keep steam engines from running)
Mods introducing new content into the game.
Allows blueprinting trees. Note that you need to have some other mod installed that allows manual tree placement (for example Dectorio).
Mods introducing new content into the game.
Generate 1TW (1000GW) of energy by creating a megastructure-the Dyson sphere. (Attention, creating a Dyson sphere leads to the disappearance of light in the entire star system!). This mod required for many of my mods (or you can try generate such energy by yourself, good luck)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 10-19 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Small changes concerning balance, gameplay, or graphics.
Air Traffic Control tower improves greatly visibility on the mini map, just like the radar but with much larger distance of view, also the ATC tower scans the map 2x faster then the normal radar. Updated to version 1.1.x
Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.
Mods introducing new content into the game.
ZombiesExtended Power adds a number of power generation methods and machines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Overhauls multiplayer spawning system. This mod serves one purpose. To serve the scenario files over the mod portal. The best source is the github page.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...
Large total conversion mods.
Mods introducing new content into the game.
Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.