Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds map alerts for players when a turret is either out of ammo or has low ammo
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds circuit connector sprites and wire connection points to Yuoki Mining Drills, minimap visualisation to the Yuoki Radar, and a logistic filter slot to Yuoki Logistic Storage Chests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically queue up next levels of infinite mining productivity research so that your megabase can be fully automated.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It does nothing by itself, it's just a dependency of some Quality of Life mods I use every run, so I created this mod to make it easy to install everytime. Access the modportal for full-list of mods: https://mods.factorio.com/mod/OpusBasicQoLMods Have fun!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Computer is a modification for Factorio that’s all about computer programming. It allows you to write programs using the Lua programming language.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reclaim big fields of land with one click and use bombs to remove it. Updated from Rseding91´s Landfill Mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a large landfill that disposes of trash at the cost of creating pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quickly duplicate filter settings in Cargo Wagons and other filterable containers
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based on Far Reach, workaround for settings being not applied when you add or update other mods. Adds in-game button that restores far reach settings with just one click.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.