Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Doubles the number of recharge stations per roboport. Your robots recharge faster, but brownouts occur more often.
Quality-of-life mod to allow bob & angel recipes to show sane raw ingredients (even in creative mode).
Small changes concerning balance, gameplay, or graphics.
Add protoss as new enemy force. (HD graphic addon available, please search "ERM - Protoss HD")
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a combinator reading ghost requests from the logistic network it's placed in. -> now with better performance <-
Mods introducing new content into the game.
Mods introducing new content into the game.
Forked! Turret Wagons and Armored Train PLUS (T.W.A.T.P.)
Mods introducing new content into the game.
Boosts automatic firing range of vanilla artillery turrets and wagons to match manual firing range.
Mods introducing new content into the game.
Simply allows belts to be placed on water. Additional settings to allow electric poles, pipes, rails, roboports, radars, inserters and turrets too.
Small changes concerning balance, gameplay, or graphics.
Fixes Schall Transport & Circuit Group tabs for Space Exploration, AAI and other mods
Atomic Overhaul is a mod for Factorio adding new nuclear fuels, recipes and technologies to the game. Developed by Xman1109 and fainda.
Mods introducing new content into the game.
Contains dependencies on Angel and Bob and Py mods, solve dead lock WITH PY MOD UPDATE, ANGELS IS NOW INCOPATIBLE WITH PY.
Collections of mods with tweaks to make them work together.
The Nauvis has permanent winter, snow theme; the mod changes graphics to winter theme, compatible with all mods
Small changes concerning balance, gameplay, or graphics.
Adds the Laser Artillery from Krastorio 2. All credit goes to K2 authours Krastor and Linver and the current maintainer Raiguard.
Mods introducing new content into the game.
Adds icons to resources on the map, optionally with a label and the resource count.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Перевод модов на: Русский язык. Предлагайте моды для перевода. Ссылки в описании. В зависимостях указаны не все моды, которые переводит данный мод. В первую очередь все переводы в данном моде создавались для себя и своих нужд.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.