Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Pollution appears as a visible smog (or spore) cloud, covering your factory. The more you pollute, the less you can see. Optionally reduce solar power effectiveness based on how much pollution is over each panel, to promote placing panels far away from heavily polluted areas.
Small changes concerning balance, gameplay, or graphics.
Rebalances the AAI Loaders in a sane manner. Specifically, it makes the loaders get unlocked with the respective logistics technology and their recipes similar to those of splitters.
Small changes concerning balance, gameplay, or graphics.
Makes the tool icons colourful, in both the shortcut bar and in the cursor
Small changes concerning balance, gameplay, or graphics.
Added music from StarCraft and StarCraft II. Добавляет композиции из StarCraft и StarCraft II.
Small changes concerning balance, gameplay, or graphics.
Original mod by Yehn. A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Change and allow to customize nuclear fuel stack, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Experimental feature, based on 1.1.0 hidden "linked-chest" prototype. Adds chests that when built next to each other, they are automatically linked to share the same inventory. Useful for belt balancing and train station wagon balancing. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
The ultimate Testbench to test your Intersections! The perfect tool to optimize your intersections and check for deadlock errors. You can compare the results with the ones on the Forum. https://forums.factorio.com/viewtopic.php?f=194&t=100614
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
* Snipping: Screenshots a selected area, similar to programs like the Windows Snipping Tool or Flameshot. * Timelapse: Automatically does screenshots of the whole base in set minute intervals. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the new roboports from Krastorio 2 into the base game. All credit goes to Linver, Krastor, and raiguard.
Mods introducing new content into the game.
Large total conversion mods.
为游戏增加一个清除树木、岩石、鱼、虫子和污染的快捷键! Add a hot key to clear the trees, rock, fish, biter and pollution!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The player yells the scream of Yoda from Lego Star Wars upon death.
Small changes concerning balance, gameplay, or graphics.
Change mining speed & area size for all mining drills, pumping speed for all pumpjacks, each by their own factor. Energy use and pollution rate automatically scale with speed to preserve game balance. Module slot amount can be increased as well. Should work with all mods, allows flexible exclusion based on entity ID.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds new Advanced furnaces from the old ones! from the first 3 its just normal furnaces from the game that are modified to be electric and do less pollution. After mk3 there is no pollution and furnaces go extremly fast.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds stacking- and lane-filtering- capable variants of AAI Loaders
Mods introducing new content into the game.