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Loaders designed by Wube's concept artist, Earendel. 2 gameplay styles: Cheap but requires lubricant to run, or expensive but no operating cost. Built-in compatibility with AAI Industries, Space Exploration, Krastorio 2, Pyanodons, and Industrial Revolution 2 and 3.
Mods introducing new content into the game.
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Mods introducing new content into the game.
Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Small changes concerning balance, gameplay, or graphics.
Easy-to-use tool for inserting and upgrading modules in machines using construction robots. Use Module Inserter Extended if you want to create detailed configurations per machine type (it is a straight upgrade from Module Inserter). Use Module Inserter Simplified if you want to easily create module requests, one type at a time, without any complex configuration GUI. Can be installed alongside MI Extended if you really want to...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A very high speed ramming vehicle hardened against collision damage and armed with a flamethrower. Suitable for rapid base assault, wilderness exploration, and hit-and-run engagements. Can be automated with AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Adds structures to dispose of unwanted items and fluids. Now with new graphics and ported to 2.0
Mods introducing new content into the game.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds scanning and control structures based on other mods installed. Includes a Tile Scanner by default that can the contents of tiles. Can scan and place Zones with AAI Zones mod. Can scan and control vehicles and their data with AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Enables merging of multiple chests into one entity. Supports merging of arbitrary number of chests (configurable in mod settings).
Mods introducing new content into the game.
Some simple features to make your life easier whilst using a spidertron: - Enter a vehicle without leaving your spidertron - Quickly toggle between engineer and spidertron - Use spidertron remote pathfinder to navigate around lakes - Automatically sort spidertron inventories - Pipette remotes from inventory by hovering over spidertrons - Directly open the inventory of a vehicle that you are currently driving
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Contains functions, icons, and sprites required by all Artisanal Reskins mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.
Mods introducing new content into the game.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products
Mods introducing new content into the game.
Automatically colors locomotives and wagons based on their contents.
Small changes concerning balance, gameplay, or graphics.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Mods introducing new content into the game.