Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Automatically increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game. WARNING: Incompatible with marathon mod.
Small changes concerning balance, gameplay, or graphics.
Increases ore and oil consumption by a given factor to balance multiplayer games. Simply set the factor to your player count.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with progammable speakers when your power supply cannot keep up with demands or shuts down.
Small changes concerning balance, gameplay, or graphics.
Adds radioactive contamination to your gameplay. Radiation does decay on players (not on items, DOT) , does not stop immediately after exposure stops. Radiation is not like pollution, it is only around radioactive items.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replace backer entity names with white Cards Against Humanity cards
Small changes concerning balance, gameplay, or graphics.
Adds the magic schoolbus from the show to factorio. You can now explore the digestive system of biters in style!
Small changes concerning balance, gameplay, or graphics.
Modify some base aspects or missing things from the game for a more balanced experience. For example: Tree Burning disappears, Robots are no more minable, DigWater allow you to create some water area, add loots to the bitters, ...
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds in FUN Utilities that came to existing during livestreams.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reduces the capacity of vanilla fluid wagon and barrel. Also reduces barrel's stack count. Some additional adjustments like weight, crafting materials and crafting time reduction for fluid wagon. The barrel change also works on modded fluids.
Small changes concerning balance, gameplay, or graphics.
With this mod you can change ['filter-inserter'].filter_count from 0 to 5. Pre-alpha mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A small mod that adds the ability to upgrade steel furnaces to electric ones.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mods adds a key to place items filtered on a blueprints or upgrades.
Small changes concerning balance, gameplay, or graphics.