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Pack large quantities of goods into single-use crates for easier bulk logistics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add chests that can teleport placeable items into your space platform hub, making it easier to create a self sustaining platform.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides different ways to handle the nuclear wastes (e.g., U-238) that are often in excess stockpiles. Adds an incinerator, which is particularly useful for peaceful mode. Combat-addicted players can also use it to intentionally raise the pollution level (evolution factor) quickly! Adds radiological warfare (optional), which is the more “evil” way to make use of the waste. Includes dirty bomb, decontamination capsule. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Maybe use this instead: https://mods.factorio.com/mod/squeak-through-2 Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!
Small changes concerning balance, gameplay, or graphics.
Stuff as many drones as you can into those mining depots! Settings to set depot capacity and drone stacksize. Deprecated for 2.0. Use AivanF's Mining Drone 2.0 Remastered instead.
Small changes concerning balance, gameplay, or graphics.
Landfill has the same texture as the surrounding tiles, instead of the default grass.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains suggested add-on mods for playing with Freight Forwarding. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!
Mods introducing new content into the game.
Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a side panel to keep track of the number of items launched in rocket payloads. Can be hidden with a button or a hotkey. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Artillery Shells with a nuclear payload, a super late game nuke alternative.
Mods introducing new content into the game.
Adds stack inserters for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Mods introducing new content into the game.
无矿脉采矿机 0.5版本新增了初始可以制作一个能采集液体的矿机。以防止全图没有任何矿物时会卡科技 Mine ores without an ore patch. Version 0.5 adds that you can initially make a miner that can collect liquid. In order to prevent jamming when there are no minerals in the whole map "author": "FuzzCat927, Optera, fix for 0.18 by SirTony,fix for 1.1.x by Lost-in", Above is the mod author information I'm just a porter, not the original author of the mod
Mods introducing new content into the game.